|
 |
|
|
Submitted: April 19, 2007
Views: 9116
Converts a 24-bit .bmp image into ASCII art. Looks really cool.
|
|
|
 |
|
|
Submitted: January 4, 2006
Views: 12137
A flickering blue 3D square rotates on two axis on the XYZ plane. It's a really cool demo, check this out!
|
|
|
 |
|
|
Submitted: February 14, 2007
Views: 4107
Handles 3D bounding box collisions.
|
|
|
 |
|
|
Submitted: February 14, 2007
Views: 2415
A graphical object for use with JAVA applications.
|
|
|
 |
|
|
Submitted: March 10, 2008
Views: 2645
An implementation in C of the left-hand Riemann sum approximation.
|
|
|
 |
|
|
Submitted: January 7, 2006
Views: 7261
Use the arrow keys to move the image in eight different directions!
|
|
|
 |
|
|
Submitted: January 28, 2006
Views: 4051
Converts an 8-bit bitmap that uses only the first four colors into a GB tileset file.
|
|
|
 |
|
|
Submitted: November 8, 2007
Views: 10546
A simple demonstration of a JAVA GUI Implementation of Tic Tac Toe.
|
|
|
 |
|
|
Submitted: September 6, 2007
Views: 1779
Adds all the lines up to one or multiple files of code or text documents.
|
|
|
 |
|
|
Submitted: January 17, 2006
Views: 12875
Sets up a solid object that can transport, move without detection, move with detection, and smart move to slide around the corners. Make your own objects that extend to this one.
|
|
|
 |
|
|
Submitted: January 5, 2006
Views: 2433
Allows you to create four different types of shapes and colors for each swarm element, and allows you to put them wherever and at any velocity by clicking and dragging. Demonstrates using an ArrayList.
|
|
|
 |
|
|
Submitted: May 31, 2006
Views: 9319
Handles and gets data from connected joypads/joysticks. Reads the joystick data and 32 buttons. Also holds strings containing the product name and vendor (great to tell user for verification).
|
|
|
 |
|
|
Submitted: January 28, 2006
Views: 2590
Include this header into your project. Don't forget to add the ddraw.lib! It wrapps the DirectDraw stuff into some simpler functions. The windows programming is already done for you.
|
|
|
 |
|
|
Submitted: January 28, 2006
Views: 1752
Turn a file's raw byte data into a header file containing a constant unsigned char array. Why? It's how I put files into my GB ROMs.
|
|
|
 |
|
|
Submitted: November 7, 2007
Views: 654
Lists every single folder and file, including sub-folders in the directory sent in the command line. This implements a recursive method in doing so.
|
|
|
 |
|
|
Submitted: February 25, 2006
Views: 2405
This converter is much better than my last, it takes data from MANY files and compiles them QUICKLY into resource.h! The names of the array variables are the names of all the files with the three-character extention chopped off. VERY EFFICENT. Add files to your program the hard way, in an easy way :)
|
|
|
 |
|
|
Submitted: January 28, 2006
Views: 3104
Takes a snapshot of your current screen and then saves it into a .bmp file.
|
|
|
 |
|
|
Submitted: January 17, 2006
Views: 3724
Make a frame render loop lock itself to a specific FPS.
|
|
|
 |
|
|
Submitted: October 29, 2007
Views: 10483
Need some practice at JAVA? Wrap up image drawing for Graphics2D contexts to make the task of drawing images simple and to your design.
|
|
|
 |
|
|
Submitted: July 1, 2009
Views: 491
Displays bytes in a file from an optional offset to an optional maximum value of bytes to show to the terminal. I made this for Linux but it will work in Windows.
|
|
|
 |
|
|
Submitted: January 5, 2007
Views: 4090
Inserts any file into a bitmap image. The program tells you how big a file you can put into the bitmap. It's really cool! Try it out.
|
|
|
 |
|
|
Submitted: November 20, 2006
Views: 1269
An Acknex 6.4 Plugin that uses DirectInput to support up to 8-joypads in a video game.
|
|
|
 |
|
|
Submitted: November 20, 2006
Views: 3304
Locks the screen using DirectDraw and then outputs a bitmap file. If there are any applications or websites that ever develop the abillity to prevent the print screen key, this will come in handy.
|
|
|
 |
|
|
Submitted: March 12, 2008
Views: 530
This is an example of pointer trails with practice included~
|
|
|
 |
|
|
Submitted: August 30, 2007
Views: 1413
A multi-threaded approach to my old video game frame panel applet.
|
|
|
 |
|
|
Submitted: January 20, 2006
Views: 4562
Slam these into an array list and handle them frame-by-frame for an explosion particle effect that fades.
|
|
|
 |
|
|
Submitted: August 10, 2007
Views: 1463
Keep all your filenames for external files in a text file list. Read them into memory during runtime. How you use this function is up to you.
|
|
|
 |
|
|
Submitted: January 6, 2007
Views: 8423
An example of an RLE program. Since it uses an RLE algorithm, it might make the file bigger instead. This version seems to run slow when large files are crammed into it.
|
|
|
 |
|
|
Submitted: January 5, 2007
Views: 7273
I wrote this a long time ago to convert RPG Maker 2k/2k3 charsets to XP charsets quickly. Works with 8-bit bitmap images only (.BMP only)
|
|
|
 |
|
|
Submitted: January 28, 2006
Views: 6277
Runs another program THROUGH WINDOWS in C++ from this one. Note, this is a windows version of that kind of process.
|
|
|
 |
|
|
Submitted: January 17, 2006
Views: 6021
An object to draw a map (the map style is Bomberman). Simply have a tileset image 176 pixels tall and 16*number of stages wide to change between level looks.
|
|
|
 |
|
|
Submitted: November 8, 2005
Views: 4142
A cool program that shatters your screen, waits for a while, and then puts it back together.
|
|
|
 |
|
|
Submitted: February 17, 2007
Views: 2495
An example function of clipping a rectangle to the screen. Usefull for some applications which crash when images overlap the screen area.
|
|
|
 |
|
|
Submitted: January 7, 2006
Views: 3293
Plays MIDIs, WAVs, and AUs. The featured code snippet looks for a file called "song.mid" in the same directory as the class (byte code).
|
|
|
 |
|
|
Submitted: October 29, 2007
Views: 690
This actually looks cool. Click to create a spark explosion, and drag the mouse to scratch and create some smaller sparks.
|
|
|
 |
|
|
Submitted: January 3, 2006
Views: 2156
A video-game type applet that has a JPanel object with swarming spheres with a random choice of 4 colors that bounce around the edges of the applet. It looks cool and those looking to make video demos should play with the code for this one.
|
|
|
 |
|
|
Submitted: January 29, 2006
Views: 6473
Object that uses transparent colors.
|
|
|
 |
|
|
Submitted: May 11, 2005
Views: 4514
This is for smooth rendering of image frames perfect for a video game. Just place the code where the line increments and drawLine are! Bingo!
|
|
|
 |
|
|
Submitted: May 31, 2006
Views: 23317
Converts a normal WAV file, and saves it's pure sample data without any format data. Useful for writing DirectSound programs that use samples all with the same Hertz or GBA sound mixers.
|
|