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Week 36 - Java3D simple examples

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The Week 36 example is Java3D, a 3D graphics library for Java. It provides a comprehensive set of tools for graphics, user interaction and sounds in a 3D environment .
Sun Java3D Site
Java3D comprehensive tutorials
D.I.C Week 36 Forum Thread

I haven't used Java for around 7 years, but was surprised at how easy it was to jump in due to all the shared language features with C++, C# and the other languages I've been using. Java3D has very easy installation once the JDK is installed, simply run their installer for windows. I also decided to try out NetBeans for my editor and was very happy with how easy it was to work with. Once that was setup, I jumped into some of the Java3D tutorials. It should be noted that while it is very comprehensive for a graphics framework, it is not a game or app framework, so it still takes a lot of code to make anything meaningful happen. I decided to stop once I was able to combine aspects of several different tutorials into one applet.

Below I have listed the code for a simple applet that creates a cube, adds a keyboard controller to let you move it around, and creates a simple 3d map for it to move over. I wanted to have the camera follow the cube a set position behind it but had trouble figuring out the correct transform. It currently has a behavior object attached to the camera that updates every keypress, but I have commented out the incorrect transforms so it does not move.
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Source Code

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.keyboard.*;

import java.awt.event.*;
import java.util.Enumeration;

//   SimplebehaviorApp renders a single ColorCube
//   that rotates when any key is pressed.

public class SimplebehaviorApp extends Applet {

    private SimpleUniverse u;
    private BoundingSphere bounds;
    private ViewingPlatform ourView;


    public class SimpleViewbehavior extends behavior{

        private TransformGroup targetTG;
        private ViewingPlatform targetVP;
        private Transform3D rotation = new Transform3D();
        private double angle = 0.0;
        private TransformGroup chaseTG;
        private Vector3d camVec;

        // create Simplebehavior
        SimpleViewbehavior(ViewingPlatform targetViewP, TransformGroup chasedTG){
            this.targetVP = targetViewP;
            this.chaseTG = chasedTG;
            this.targetTG = targetViewP.getViewPlatformTransform();
            camVec = new Vector3d();

        // initialize the behavior
        //     set initial wakeup condition
        //     called when behavior beacomes live
        public void initialize(){
            // set initial wakeup condition
            this.wakeupOn(new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED));

        // behave
        // called by Java 3D when appropriate stimulus occures
        public void processStimulus(Enumeration criteria){
            // decode event

            // do what is necessary
            angle += 0.1;
            Transform3D newrot = new Transform3D();
           // System.out.println(newrot.toString());
            Vector3d translate = new Vector3d();
            Vector3d up = new Vector3d(0, 1, 0);
            Vector3d camV = new Vector3d();
            camV.y = camV.y + 3d;
            camV.z = camV.z - 3d ;

              //Commented out attempts at making the camera chase the target
              // -------------------------
              // rotation.lookAt(camV, translate, up);

             Vector3d ourVec = new Vector3d();
            Vector3d up = new Vector3d(0, 1, 0);

            Point3d cam = new Point3d();
            Point3d man = new Point3d();

            rotation.lookAt(cam, man, up);
           //rotation.lookAt(Point3d eye, Point3d center, Vector3d up);

            //enable this when chase cam actually transforms correctly
            // targetTG.setTransform(rotation);
            this.wakeupOn(new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED));

    } // end of class SimpleViewbehavior

    //create 3d land to travel over
    Shape3D createLand(){
        LineArray landGeom = new LineArray(44, GeometryArray.COORDINATES
                                            | GeometryArray.COLOR_3);
        float l = -50.0f;
        for(int c = 0; c < 44; c+=4){

            landGeom.setCoordinate( c+0, new Point3f( -50.0f, 0.0f,  l ));
            landGeom.setCoordinate( c+1, new Point3f(  50.0f, 0.0f,  l ));
            landGeom.setCoordinate( c+2, new Point3f(   l   , 0.0f, -50.0f ));
            landGeom.setCoordinate( c+3, new Point3f(   l   , 0.0f,  50.0f ));
            l += 10.0f;

        Color3f c = new Color3f(0.1f, 0.8f, 0.1f);
        for(int i = 0; i < 44; i++) landGeom.setColor( i, c);

        return new Shape3D(landGeom);

    public BranchGroup createSceneGraph(SimpleUniverse su) {
	// Create the root of the branch graph
	BranchGroup objRoot = new BranchGroup();


        TransformGroup objRotate = new TransformGroup();

	objRotate.addChild(new ColorCube(0.4));

        //Implement behavior listeners for Cube and Camera
        KeyNavigatorbehavior myRotationbehavior = new KeyNavigatorbehavior(objRotate);
        SimpleViewbehavior myViewRotationbehavior = new SimpleViewbehavior(this.ourView,objRotate);
        myRotationbehavior.setSchedulingBounds(new BoundingSphere());
        myViewRotationbehavior.setSchedulingBounds(new BoundingSphere());

	// Let Java 3D perform optimizations on this scene graph.

	return objRoot;
    } // end of CreateSceneGraph method of SimplebehaviorApp

    // Create a simple scene and attach it to the virtual universe

    public SimplebehaviorApp() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config =

        Canvas3D canvas3D = new Canvas3D(config);
        add("Center", canvas3D);


        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
        this.u = simpleU;
        ourView = u.getViewingPlatform();

	// This will move the ViewPlatform back a bit so the
	// objects in the scene can be viewed.
        Transform3D locator = new Transform3D();
         locator.setTranslation(new Vector3f(0, 3f, -3f));
         locator.lookAt(new Point3d(0d, 3d, -6d), new Point3d(0d, 0d, 5d), new Vector3d(0d, 1d, 0d));
         BranchGroup scene = createSceneGraph(this.u);

    } // end of SimplebehaviorApp (constructor)
    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.print(" \n- a demonstration of creating a simple");
        System.out.println("moveable cube on top of a map.");
        System.out.println("Use the arrow keys to rotate and move the orb. The green face is the front\n.");
        System.out.println("This is modified from the tutorials at The Java 3D API Tutorial at ");
        Frame frame = new MainFrame(new SimplebehaviorApp(), 256, 256);
    } // end of main (method of SimplebehaviorApp)

} // end of class SimplebehaviorApp

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