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WeaponSoul Halted

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I'm on the verge of dropping this silly thing for me to continue later since I've been at it for over 3 years and I'm not getting much done. It's getting excessive and there are so many small game ideas I have that I can do in a short amount of time yet build up some games to show progress. A likely candidate is WeaponSoul:...
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A Test of Power (and My Abillity to Make Fun!)

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In order to manage all the features of the game, I've divided them into three sections.

The reason I titled this entry a test of power is because I'll be testing your skill at video games with this one~

Like a normal RPG, you have to explore maps and areas, but this is also a platformer where you're given X...
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Being Efficent

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I was given a problem and three functions in a Acknex forum for use with their engine. I found a solution that was quite neat so I decided to post it here.

c_trace, vec_dist, and a bounding box check...
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Download Availiable: WeaponSoul (Dev 1)

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This is a test of the movement engine.

Arrow keys move and X is jump. I've added the following keys for debug purposes:

1 - Hotter Temperature2 - Colder Temperature3 - Hold For Moonlike Gravity4 - Reload Map Underwater5 - Reload Map Normally
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About That Soup...

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Hehe, not like I can do any better when rendering that soup I like to call water... >.<
Well, at least I finally got some sort of liquid shader along with a chrome and a simple fur shader for grass and stuff.

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