I'm taking advantage of the engine modification protecting thingy, which checks all the .wdl files to see if they're modified. These are always external files for some reason so I'll use it to my advantage and write a parser which turns the little markup language I made into a credits screen.
This way whenever credit is due to someone...
I've been working on the entire map system. This is how the player can explore, go through the main story, and start fights. It's simple (much unlike my April Fools control design^^), Z
is examine/activate and X
Even though I used solid textures to make the test maps with, this screenshot actually looks really