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Needs More Bloom

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I've been trying to design a post-processing screen filter that could be adapter to a shader. I plan on starting with a basic bloom effect, and then modify it so that it makes a scene more vivid, lively and dreamlike. I dubbed the result "blossom" since it won't be too much different from Bloom effects.

So far I can make it look really, really, really bright and eye-metlingly vivid. I need to develop a faster and much better method since the current version runs way too slow. It's a start but I have a ways to go. the first picture is the original and the second is the bloom version:

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November 2014

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