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Networked Constructive Action RPG

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I haven't posted one of these in a while, but I have been working on some small side project. It's a networked constructive action RPG which is easier to understand if you think top-down classic action RPG that falls between Minecraft and Terraria. There will be much more an emphasis on gameplay, though unlike Terraria, I'm more than likely to add all those fun logic gates and objects for those who are into that kind of thing in Minecraft.

The game is currently live on my test server, but all you can do is create characters and talk. There are emotes, and it's possible to kill players if you have the test sword (which a moderator has to give you).

Posted Image

It doesn't have a title screen or even a menu background (look at all the blue~) yet, it just brings you to the connection menu. The game is already available as Alpha, so don't be surprised if the client crashes.. A lot. The server seems to cope surprisingly well and is still running. It's all included in a server/client kit you can use though it's built for Win32. There's some odd things I would have to do to the socket code and graphics for it to run on Linux, but most of the code is already written expecting a Linux build.

The download is almost always going to be this link:

Everything is licensed under the LGPL and the (very messy) source code can be checked out using this Subversion repository: https://subversion.a...m/svn/snkemono/

This includes the graphics and design notes I wrote down for things I haven't yet implemented yet.

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This screen is almost (if not) done, I just need to fix a few bugs. There are no classes, the way your character handles is determined by these handful of little attributes and features you select. Right now, I think the only change I'll make in the future is add more hair. An account is automatically created per character, and although I salt and hash the passwords- they still aren't that cryptographically sound so make a new password you don't use for anything else (but a strong one nonetheless!).

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The map is just endless tiles, the actual game will have a finite world like Terraria so you can't walk forever. If you're curious, you can bring a friend and log in here to try the live development test server:

PORT: 35000

7 Comments On This Entry

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Skaggles Icon

11 August 2012 - 01:21 PM
I found what is done pretty awesome. I'd love to see this finished.

Narek Babadjanyan Icon

11 August 2012 - 02:12 PM
Good luck with the development

nathanpc Icon

11 August 2012 - 02:21 PM
Good luck. Looking forward to it! :)

WolfCoder Icon

12 August 2012 - 01:21 AM
I don't know if I can really finish it but I'll see.

If you're curious, I can actually list all characters:
-rw-r--r-- 1 root root 22 Aug 10 09:27 Chen.act
-rw-r--r-- 1 root root 23 Aug 10 09:32 Cirno.act
-rw-r--r-- 1 root root 21 Aug 10 09:34 Dak.act
-rw-r--r-- 1 root root 27 Jul  9 23:01 Earthmark.act
-rw-r--r-- 1 root root 26 Jul  6 11:51 Emirpoen.act
-rw-r--r-- 1 root root 22 Aug 10 09:37 Eris.act
-rw-r--r-- 1 root root 22 Jul 17 16:44 Gunn.act
-rw-r--r-- 1 root root 23 Aug 12 08:00 Happa.act
-rw-r--r-- 1 root root 26 Aug 12 09:20 MajorTom.act
-rw-r--r-- 1 root root 27 Jun 26 10:54 NekoNukan.act
-rw-r--r-- 1 root root 21 Aug 10 09:46 Ran.act
-rw-r--r-- 1 root root 21 Aug 10 09:40 Ren.act
-rw-r--r-- 1 root root 26 Aug 12 13:19 Skaggles.act
-rw-r--r-- 1 root root 28 Aug 11 19:14 Supercorey.act
-rw-r--r-- 1 root root 27 Jul  9 22:56 Tetsumori.act
-rw-r--r-- 1 root root 27 Jun 22 00:26 WolfCoder.act
-rw-r--r-- 1 root root 23 Jun 22 13:13 Xanny.act
-rw-r--r-- 1 root root 23 Jul 13 13:12 Youmu.act
-rw-r--r-- 1 root root 28 Jun 22 23:35 frostefyre.act
-rw-r--r-- 1 root root 20 Jul 17 04:11 hi.act
-rw-r--r-- 1 root root 20 Jul 17 04:11 kc.act
-rw-r--r-- 1 root root 20 Aug 11 19:15 me.act
-rw-r--r-- 1 root root 28 Jun 26 09:57 never rise.act
-rw-r--r-- 1 root root 23 Jun 30 19:56 sinez.act
-rw-r--r-- 1 root root 26 Aug 12 09:21 v0rtexza.act


v0rtex Icon

12 August 2012 - 09:20 AM
Hopefully you can develop it even further! Really awesome what you have done so far however.

fromTheSprawl Icon

12 August 2012 - 06:44 PM
You did this yourself? Awesome.

Can I have the sword to whack people with? :)

WolfCoder Icon

13 August 2012 - 08:17 AM
When I finally implement blocks and the Pick Axe, I'll have player-player hits turned off so you wouldn't be able to whack them anymore.
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