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Colony ll Update 1

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(Note: It's my birthday today!!!)

Major Updates:
-New Pre-Made Region Map
-Randomized Forest Biomes
-3 New Groups of Trees (Normal(Green), Old(Dark Green), and Dead(Brown))

Minor Updates:
-Mapping Tweaks

Future Updates:
-Ryuzaki that roam around the Biome and Local maps
-More GUI
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Gods of Higotchi ll: Swords of Chaos Update 5

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(Note: I was sick with food poisoning for the last couple of days, so work on this project was slightly delayed. I'm still a bit sick, but that hasn't stopped me from continuing my work!)

Updates:
-Water Biome name changed from "Water" to "Fresh Water"
-The ability to see how many trees are in a biome (eg. Forests...
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Gods of Higotchi ll: Swords of Chaos Update 4

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Updates:
-The ability to section off biomes (currently does nothing but change the color of the background tile to red)
-Water Flow (If you dig a ditch next to water then it fills up full of water)

Currently Working On:
-More Biome Actions and Sub-Actions
-Biome Information
-New Buildings
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Gods of Higotchi ll: Swords of Chaos Update 3

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Updates:
-New Building (For the Forest & Grassland Biomes): Lumber Camp - Collects wood in the current forest until all of the trees run out [PRE-ALPHA STAGE]

Currently Working On:
-Collection of Wood
-More Biome Actions and Sub-Actions
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Gods of Higotchi ll: Swords of Chaos Update 2

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Updates:
-Fixed a bug that made smaller biome names mix with larger biome names (eg. Forest + Grassland = Forestland)
-Added coding regions to simplify the code (no affect on game what-so-ever)
-New Tiles: Ditch, Ditch w/Stumps, Ditch w/Stumps w/Wood, Ditch w/Wood
-Renamed "Dig" biome action to "Dig Ditch"

Currently Working...
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Gods of Higotchi ll: Swords of Chaos Update 1

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Updates:
-Reworked Map System (with a little help from my co-worker, Cam)
-The ability to Remove forests (Takes 3 Turns) [ALPHA STAGE]
-Future Plans, including:
--Construction (Farmhouses, Towns, etc.)
--Zones (Farmland, Pastures, etc.)
--Stockpiles (Wood, Stone, etc.)
--Dig Pits (Useful for directing and creating rivers)
--Section Off Biomes...
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Swords and Shields Update 4 (RESET)

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Started Over, will try to rework the map system (again)...
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Swords and Shields Update 3

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Updates:
-New Biome: Forest
-Most forests are randomly generated the first time you enter them
-Fixed a bug that made the player the same color as a tree

Currently Working On:
-The ability to enter forests with the 'x' key
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Swords and Shields Update 2

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Updates:
-Player is now initialized
-Movement and Collision Detection with Tall Mountains (If the Player walks into a tall mountain, a message on the bottom of the map says "That mountain is too high to climb!")
-If there is a message on the bottom, it will disappear after 5 turns
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Swords and Shields Update 1

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Updates:
-A new approach at map generation, including randomly generated wilderness and a few pre-made world maps and local maps (towns, caves, dungeons, etc.)
-New Code Function: "drawWorld" - Converts the numbers in the world map array to characters
-New Pre-Made World Map with a River, Forests, Grasslands, Towns, and Roads.

Currently...
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The Real Deal

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It's about time I stop testing my rougelike creations and start with the real deal... which starts right this second...
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Infection Update 3

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Updates:
-No more screen flickering
-Doors (cannot be opened nor closed as of this update)

Currently Working On:
-The ability to open and close doors
-Containers (like Cabinets and Chests and such...)
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Infection Update 2

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Updates:
-You can now move in the 4 basic directions (north, south, east, and west)
-Collision detection is now implemented

Currently Working On:
-Doors
-Containers
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Infection Update 1

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Updates:
-New and Better Map System

Currently Working On:
-Basic Player Movement
-Collision Detection
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Rise Update 10

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Rise Updates:
-New Item: Shovel (Complete)
-Digging (Beta Stage)

Currently Working On:
-Nothing Yet...
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Rise Update 9

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Rise Updates:
-Changed the map array from being 2d to 4d (VERY IMPORTANT FOR NEW MAPS!!!)
-Fixed bug that made you collide with old and dead trees

Currently Working On:
-New Item: Wooden Shovel
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Rise Update 8

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Rise Updates:
-New Item: Wooden Shovel (Pre-Alpha Stage)
-Wooden Shovel now has a damage rating of 1 DMG point
-Wooden Rubble now appears in your inventory
-Wooden Shovel now appears in your inventory
-Wooden Sledgehammer now has a damage rating of 2 DMG points
-Fixed coding region "Wooden Aze" and changed the name to "Wooden...
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Rise Update 7

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Rise Updates:
-Stamina decreases by 1 with every step you take
-Starting maximum stamina changed from 100 to 1000
-Striking a tree with an axe or smashing an object with a sledgehammer decreases your stamina points by 3
-Fixed logic error: dropping a sledgehammer only decreased your current weight by 2, even though a sledgehammer weighs 8 weight...
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Rise Update 6

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Rise Updates:
-Added Older Trees, which are pretty much a tree that has a darker color.
-Added Dead Trees, which are pretty much a tree that has the color "Dark Yellow"
-Added a funny message when colliding with an object such as a wall: "Ouch!"
-Changed name of "Dirt/Grass Floors" to separate names, "Dirt...
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Rise Update 5

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Rise Updates:
-The Inventory GUI now displays the Key Commands below the weight (C = Craft, D = Drop, X = Construct)
-Changed the Construct screen name to "Construction"
-Updated Primary GUI to display the players Health, Stamina, and Mana Points

Currently Working On:
-Being able to drop Wooden Rubble
-a Hunger and Thirst System
-Having...

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September 2014

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