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Game Development Diary #1

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Dear Dia-- just kidding!

But seriously, today I embark on my most ambitious programming project to date, with quite
a few goals in mind.

First, I want to develop in a component based manner, much similar to agile development.
The steps for each component of development will be: Research, Design, Code, Test, Review.
I believe this process...
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Operator Overloading

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Note: I am speaking in the context of C++, I know very little of OO in other langs.

I was recently discussing operator overloading with a friend of mine and it brought about a fair share of contention. I love to use it, mostly in the context of math. Most of the programming I do is in the context
of OpenGL lately, so having this type of short...

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August 2014

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