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Tag Selector & VariantReference Custom Inspector in Unity

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I've been tinkering around with the custom inspectors a lot lately in Unity. Namely PropertyDrawers, which funny enough I have been calling "drawers" to date, as in the drawer of a dresser or bureau. I only this week realized it's 'draw-er', like one who draws. There's a few limitations to PropertyDrawers that I...
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Unity Radical Coroutines, and Why.

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This week I had to rewrite a class I had wrote a couple months ago. I didn't really change the interface to it except to add another method to it. But I completely gutted its implementation and rewrote it from the ground up. See the problem was that I wrote it at a point where I wasn't fully introduced to the Unity Coroutine system, and...
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ORGANIZING A GROUP OF GAMEOBJECTS IN UNITY

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So I'm going to be spending the next few weeks introducing you to the code behind our project. So you can see what I as a programmer do when trying to design video games. I wracked my brain about where to start though, there's so many things I could show you. Random snippets of code here and there. But... there's a problem with that. A...
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