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Murach's HTML5 and CSS3

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I have been given the opportunity to review another book, Murach’s HTML5 and CSS3. This book was another excellent book by Murach and I thoroughly enjoyed reading it. It helped me get better acquainted with the HTML5 and CSS3 as I was still working with XHTML for my web pages and wanted to move to HTML5.
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Murach's Java Programming 4th Edition

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I was recently given the opportunity to review Murach's Java Programming 4th Edition. It is part of what fueled my interest in evaluating Java for game programming. I recently finished the book and have written my review. On the whole I was happy with the book and would recommend it for anybody looking to learn Java. My review is below.
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Object-Oriented Java Tile Engine

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I’ve been continuing work on my Java tile engine. It is continuing to evolve as is my Java knowledge. I’ve been moving to an object-oriented tile engine. There is now a map class that represents a tile map and a layer class that represents a layer of the map since I’m making a layered tile engine. At the moment there are two layers: the base layer...
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Basic Java Tile Engine

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I’ve been continuing with my exploration of Java and game programming. I like Java a lot, though it will never replace my love of C# and XNA when it comes to game programming. I still get stuck in C# thinking at times and dialect. My current adventure is creating a tile engine with Java. I’m still not happy with using a Timer to control my games...
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First Java game

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I've been continuing my exploration of Java. I've come to find out I've got a bad C# accent. I guess it is due to the amount of time I've spent with C# over the past few years. I got core Java down quickly enough, being so similar to the other C-style languages and C# in particular. Now comes the daunting class of familiarizing...
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Open World an open source XNA RPG

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Role playing games have been a favorite of mine for a very long time and I have spent many hours, probably too many, playing them. I have written a number of tutorials on creating role playing games with XNA. The problem ended up being that a lot of time went into writing the code and the tutorials. I just couldn't find the time to finish...
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Evaluating Java

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From time to time I’ve explored Java in the past. With my knowledge of C-style languages it was easy enough to pick up the syntax. If you’ve seen one C-style language you can pretty easily understand most of any others. The hard part is learning to think in Java. All languages have their own mind set, way of doing things. Learning to think in that...
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Playing Games vs Making Games

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There are a lot of gamers out there that want to make the next big game. Unfortunately the vast majority of them don’t realize there is a big difference between playing games and making games. They browse online asking the same questions: “I liked game X. How do I make a game like game X?” or “My mates and me want to produce a game like X, where...
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Game Programming Challenge at Game Institute

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About a week ago I posted a topic in the Game Programming forum about a game programming challenge at Game Institute...
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The first reward!

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So, as you've read on my blog I started school a few months back. I'm taking a Technical Support program and it has been a lot of reading and studying. The reading isn't as hard as obscure programming specifications, for the most part, but there is a lot to remember. The first half of the course was all about preparing for my CompTIA...

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