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Screenshots and Progress Report

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So I managed to get some time to work this weekend and I've made some decent progress. So far I have the most basic tile engine that just reads an array of integers which correspond to specific tiles. I have plans to completely change my tile engine to read the maps from files instead of having these massive blocks of arrays in my code...
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Creation

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So after a little more time spent in photoshop, I've ripped a few tiles into 32x32 pixel images for a few of the tiles that I wanted. There are a ton of them left for me to rip, but at least I got enough to see what they will look like when tiled. For now I'm just using a 2d array of integers to keep track of which image needs to be placed...
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Tilesets and whatnot

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So last night while watching a movie with my wife, I spent some time browsing the web on the hunt for a tileset that I thought would fit my game nicely. Much to my surprise, I found not only a tileset, but a fairly large bundle of tilesets in one convenient downloadable RAR file! Tilesets for everything from grasslands and forests, to caves...
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Current Project

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Lately I've been working on getting some stuff together for a 8bit style RPG in XNA. I'm going to post some updates here from time to time including screenshots and a sort of a progress meter to keep goals in mind. So far I've been gathering sprites and since I've already got a working system for animating my sprites based on...

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October 2014

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