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	<title>the Yool-blog</title>
	<link><![CDATA[http://www.dreamincode.net/forums/index.php?app=blog&module=showblog&blogid=1714]]></link>
	<description>the Yool-blog Syndication</description>
	<pubDate>Mon, 13 Feb 2012 03:08:44 +0000</pubDate>
	<webMaster>admin@dreamincode.net (Dream.In.Code)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Java checkboxlist</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3918-java-checkboxlist/</link>
		<category></category>
		<description><![CDATA[Hi all, long time no see.<br /><br />Lately I've been wondering how I could do <a href='http://dl.dropbox.com/u/30945220/checkboxlist.png' class='bbc_url' title='External link' rel='external'>this</a> with Java. With .NET's WPF it is easy, <pre class='brush: bash ;'>&lt;Listbox&gt;&lt;CheckBox&gt;All you need is to add this markup to the window-element&lt;/CheckBox&gt;&lt;/ListBox&gt;</pre>...]]></description>
		<pubDate>Sun, 12 Feb 2012 10:12:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3918-java-checkboxlist/</guid>
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	<item>
		<title>The sprity stuff</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3631-the-sprity-stuff/</link>
		<category></category>
		<description><![CDATA[Last time I introduced the drawing-queue. Now is time to make use of it. But first, let's think how our sprites and other drawables are formed.<br /><br /><strong class='bbc'>Sprites</strong>...]]></description>
		<pubDate>Sat, 06 Aug 2011 08:42:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3631-the-sprity-stuff/</guid>
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	<item>
		<title>What should the engine be able to do (and in some cases, how)?</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3626-what-should-the-engine-be-able-to-do-and-in-some-cases-how/</link>
		<category></category>
		<description><![CDATA[On the bottom we have the SFML-library. As you hopefully know, The SFML is just a simple graphics api, not a 2D engine, so we have to abstract some logic in between the game and the SFML.<br /><br /><strong class='bbc'>What do we hope this engine to be capable of?</strong>...]]></description>
		<pubDate>Thu, 04 Aug 2011 17:09:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3626-what-should-the-engine-be-able-to-do-and-in-some-cases-how/</guid>
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		<title>MERPG-Engine rewrite</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3619-merpg-engine-rewrite/</link>
		<category></category>
		<description><![CDATA[I got the computer parts I've spoken of before and built a my computer without getting any ingredients to a good text, so I didn't write one.<br /><br />But, speaking of the title, I managed to write the MEMAPPER, the MERPG's map-making software to a stage where it can save valid map files. I tried writing opening procedures for these files, but...]]></description>
		<pubDate>Wed, 03 Aug 2011 17:05:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3619-merpg-engine-rewrite/</guid>
	</item>
	<item>
		<title>Small update</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3576-small-update/</link>
		<category></category>
		<description><![CDATA[The computer parts I mentioned in the last post have now been rotting in the shop's warehouse for half a month or so. Since the old watercoolant-thingie-on-the-processor (is the waterblock a correct translation?) is compatible only with LGA775, and my new Core i5 2500k is a 1155, I had to buy a new waterblock for it, and the shop is currently...]]></description>
		<pubDate>Fri, 15 Jul 2011 14:15:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3576-small-update/</guid>
	</item>
	<item>
		<title>New computer</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3552-new-computer/</link>
		<category></category>
		<description><![CDATA[Because I have written about different projects in each post this far, I see no reason to break the pattern.<br /><br />To begin with, happy independence day to you people living in america. Today is also the tenth birthday of my lovely sister. This being, we here in finland tell a story about a whole continent of yours flagging for my sister's special...]]></description>
		<pubDate>Mon, 04 Jul 2011 14:09:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3552-new-computer/</guid>
	</item>
	<item>
		<title>Month passed</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3543-month-passed/</link>
		<category></category>
		<description><![CDATA[I promised to bring my attention to the Pröng, my own website/-community/-thingie, in July. So, I'll write the MEMAPPER to its Beta 1 - stage and publish it - maybe even here.<br /><br />But let's focus on this website I'm supposed to rewrite this month. Its core functionality is to hold "Funny phrases" (best words to describe the...]]></description>
		<pubDate>Sat, 02 Jul 2011 11:37:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3543-month-passed/</guid>
	</item>
	<item>
		<title>The introduction</title>
		<link>http://www.dreamincode.net/forums/blog/1714/entry-3523-the-introduction/</link>
		<category></category>
		<description><![CDATA[As I <a href='http://www.dreamincode.net/forums/topic/235805-the-guy-from-up-north/' class='bbc_url' title='External link' rel='external'>previously mentioned</a>, I have projects (mainly MERPG and its relatives), I have a finnish blog about these projects, and I wanted to write about these projects to a wider audience (for improving my english skills... and for fun of course <img src='http://cdn2.dreamincode.net/dreamincode/forums/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' />...</img>]]></description>
		<pubDate>Sun, 19 Jun 2011 14:32:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/1714/entry-3523-the-introduction/</guid>
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