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	<title>Roguelike Project Updates</title>
	<link><![CDATA[http://www.dreamincode.net/forums/index.php?app=blog&module=showblog&blogid=2034]]></link>
	<description>Roguelike Project Updates Syndication</description>
	<pubDate>Tue, 07 Aug 2012 04:10:56 +0000</pubDate>
	<webMaster>admin@dreamincode.net (Dream.In.Code)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Colony ll Update 1</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4128-colony-ll-update-1/</link>
		<category></category>
		<description><![CDATA[(Note: It's my birthday today!!!)<br /><br />Major Updates:<br />-New Pre-Made Region Map<br />-Randomized Forest Biomes<br />-3 New Groups of Trees (Normal(Green), Old(Dark Green), and Dead(Brown))<br /><br />Minor Updates:<br />-Mapping Tweaks<br /><br />Future Updates:<br />-Ryuzaki that roam around the Biome and Local maps<br />-More GUI]]></description>
		<pubDate>Mon, 06 Aug 2012 20:26:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4128-colony-ll-update-1/</guid>
	</item>
	<item>
		<title>Gods of Higotchi ll: Swords of Chaos Update 5</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4125-gods-of-higotchi-ll-swords-of-chaos-update-5/</link>
		<category></category>
		<description><![CDATA[(Note: I was sick with food poisoning for the last couple of days, so work on this project was slightly delayed. I'm still a bit sick, but that hasn't stopped me from continuing my work!)<br /><br />Updates:<br />-Water Biome name changed from "Water" to "Fresh Water"<br />-The ability to see how many trees are in a biome (eg. Forests...]]></description>
		<pubDate>Fri, 03 Aug 2012 17:33:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4125-gods-of-higotchi-ll-swords-of-chaos-update-5/</guid>
	</item>
	<item>
		<title>Gods of Higotchi ll: Swords of Chaos Update 4</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4121-gods-of-higotchi-ll-swords-of-chaos-update-4/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-The ability to section off biomes (currently does nothing but change the color of the background tile to red)<br />-Water Flow (If you dig a ditch next to water then it fills up full of water)<br /><br />Currently Working On:<br />-More Biome Actions and Sub-Actions<br />-Biome Information<br />-New Buildings]]></description>
		<pubDate>Thu, 02 Aug 2012 18:56:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4121-gods-of-higotchi-ll-swords-of-chaos-update-4/</guid>
	</item>
	<item>
		<title>Gods of Higotchi ll: Swords of Chaos Update 3</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4120-gods-of-higotchi-ll-swords-of-chaos-update-3/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-New Building (For the Forest & Grassland Biomes): Lumber Camp - Collects wood in the current forest until all of the trees run out [PRE-ALPHA STAGE]<br /><br />Currently Working On:<br />-Collection of Wood<br />-More Biome Actions and Sub-Actions]]></description>
		<pubDate>Thu, 02 Aug 2012 12:37:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4120-gods-of-higotchi-ll-swords-of-chaos-update-3/</guid>
	</item>
	<item>
		<title>Gods of Higotchi ll: Swords of Chaos Update 2</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4118-gods-of-higotchi-ll-swords-of-chaos-update-2/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-Fixed a bug that made smaller biome names mix with larger biome names (eg. Forest + Grassland = Forestland)<br />-Added coding regions to simplify the code (no affect on game what-so-ever)<br />-New Tiles: Ditch, Ditch w/Stumps, Ditch w/Stumps w/Wood, Ditch w/Wood<br />-Renamed "Dig" biome action to "Dig Ditch"<br /><br />Currently Working...]]></description>
		<pubDate>Wed, 01 Aug 2012 22:19:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4118-gods-of-higotchi-ll-swords-of-chaos-update-2/</guid>
	</item>
	<item>
		<title>Gods of Higotchi ll: Swords of Chaos Update 1</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4116-gods-of-higotchi-ll-swords-of-chaos-update-1/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-Reworked Map System (with a little help from my co-worker, Cam)<br />-The ability to Remove forests (Takes 3 Turns) [ALPHA STAGE]<br />-Future Plans, including:<br />--Construction (Farmhouses, Towns, etc.)<br />--Zones (Farmland, Pastures, etc.)<br />--Stockpiles (Wood, Stone, etc.)<br />--Dig Pits (Useful for directing and creating rivers)<br />--Section Off Biomes...]]></description>
		<pubDate>Wed, 01 Aug 2012 21:47:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4116-gods-of-higotchi-ll-swords-of-chaos-update-1/</guid>
	</item>
	<item>
		<title>Swords and Shields Update 4 (RESET)</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4115-swords-and-shields-update-4-reset/</link>
		<category></category>
		<description>Started Over, will try to rework the map system (again)...</description>
		<pubDate>Wed, 01 Aug 2012 01:00:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4115-swords-and-shields-update-4-reset/</guid>
	</item>
	<item>
		<title>Swords and Shields Update 3</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4114-swords-and-shields-update-3/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-New Biome: Forest<br />-Most forests are randomly generated the first time you enter them<br />-Fixed a bug that made the player the same color as a tree<br /><br />Currently Working On:<br />-The ability to enter forests with the 'x' key]]></description>
		<pubDate>Tue, 31 Jul 2012 20:17:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4114-swords-and-shields-update-3/</guid>
	</item>
	<item>
		<title>Swords and Shields Update 2</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4113-swords-and-shields-update-2/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-Player is now initialized<br />-Movement and Collision Detection with Tall Mountains (If the Player walks into a tall mountain, a message on the bottom of the map says "That mountain is too high to climb!")<br />-If there is a message on the bottom, it will disappear after 5 turns]]></description>
		<pubDate>Tue, 31 Jul 2012 19:07:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4113-swords-and-shields-update-2/</guid>
	</item>
	<item>
		<title>Swords and Shields Update 1</title>
		<link>http://www.dreamincode.net/forums/blog/2034/entry-4112-swords-and-shields-update-1/</link>
		<category></category>
		<description><![CDATA[Updates:<br />-A new approach at map generation, including randomly generated wilderness and a few pre-made world maps and local maps (towns, caves, dungeons, etc.)<br />-New Code Function: "drawWorld" - Converts the numbers in the world map array to characters<br />-New Pre-Made World Map with a River, Forests, Grasslands, Towns, and Roads.<br /><br />Currently...]]></description>
		<pubDate>Tue, 31 Jul 2012 17:35:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/2034/entry-4112-swords-and-shields-update-1/</guid>
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