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	<title>The Madman Scribblings</title>
	<link><![CDATA[http://www.dreamincode.net/forums/index.php?app=blog&module=showblog&blogid=217]]></link>
	<description>The Madman Scribblings Syndication</description>
	<pubDate>Sun, 26 May 2013 21:52:00 +0000</pubDate>
	<webMaster>admin@dreamincode.net (Dream.In.Code)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>A Simple Memoization Function Class.</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4474-a-simple-memoization-function-class/</link>
		<category></category>
		<description><![CDATA[<span class='bbc_underline'><strong class='bbc'>A Simple Memoization Function Class.</strong></span><br /><br />Memoization is simply remembering the previous worked out answers for the value inputted for the function.<br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Sun, 26 May 2013 19:14:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4474-a-simple-memoization-function-class/</guid>
	</item>
	<item>
		<title>Exts (NuGet Packages)</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4440-exts-nuget-packages/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 17px;'><span class='bbc_underline'><strong class='bbc'>Exts</strong></span></span><br /><br />I've gotten round to releasing a set of NuGet packages that have be laying around on my system for a while.<br /><strong class='bbc'><span style='color: #FF0000'>Note:- These packages require .net4.5.</span></strong><br /><br />The packages are updated version of the <a href='https://nuget.org/packages/Exts/' class='bbc_url' title='External link' rel='external'>Exts</a>...]]></description>
		<pubDate>Mon, 08 Apr 2013 01:03:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4440-exts-nuget-packages/</guid>
	</item>
	<item>
		<title>The Kernal Of Tic-Tac-Toe (Part 2)</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4422-the-kernal-of-tic-tac-toe-part-2/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 21px;'><span class='bbc_underline'><strong class='bbc'>The Kernal Of Tic-Tac-Toe (Part 2)</strong></span></span><br /><br />I added a new game state <span class="inlinecode">ReadyToPlay</span> because I had a issue with the kernel outputting the blank board.<br /><pre class='brush: bash ;'>Public Enum GameStates  ReadyToPlay  Playing  Win_Player1  Win_Player2  Drawn  Invalid_State  Invalid_MoveEnd Enum</pre>...]]></description>
		<pubDate>Tue, 19 Mar 2013 01:59:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4422-the-kernal-of-tic-tac-toe-part-2/</guid>
	</item>
	<item>
		<title>The Kernal Of Tic-Tac-Toe</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4421-the-kernal-of-tic-tac-toe/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 21px;'><strong class='bbc'><span class='bbc_underline'>The Kernal Of Tic-Tac-Toe</span></strong></span><br /><br /><span class='bbc_underline'><strong class='bbc'>Kernel Basics</strong></span><br />What does the kernel have to do the keep track of a game of Tic-Tac-Toe.<br />I reckon the following isn't to far off the mark.<br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Mon, 18 Mar 2013 22:55:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4421-the-kernal-of-tic-tac-toe/</guid>
	</item>
	<item>
		<title>A Simple Image Cache</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4414-a-simple-image-cache/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 21px;'><strong class='bbc'><span class='bbc_underline'>A Simple Image Cache</span></strong></span><br /><br />Suppose your application downloads images and those images don't change that often.<br />It would be better to keep a cache of those images, and then only download the images you need.<br /><br /><hr class='bbc' /><br /><span class='bbc_underline'><strong class='bbc'>Images</strong></span><br /><br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Mon, 11 Mar 2013 20:23:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4414-a-simple-image-cache/</guid>
	</item>
	<item>
		<title>Are there any 2-D Lexers / Parsers?</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4305-are-there-any-2-d-lexers-parsers/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 17px;'><span class='bbc_underline'><strong class='bbc'>More of an Ask. Is there any 2-D Lexers / Parsers?</strong></span></span><br /><br />All parsers I know read the input text as if it was a stream of characters.<br /><br />Left To Right, Top to Bottom<br /><br />Example source text.<br /><pre class='brush: bash ;'> a ::= &#91; 1 2 3 &#93;        4 5 6        1 2 3b ::= &#91; 4 5 6 &#93;         7 8 9 </pre><br /><br />I can sort of define the grammar like so<br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Sun, 18 Nov 2012 17:20:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4305-are-there-any-2-d-lexers-parsers/</guid>
	</item>
	<item>
		<title>FizzBuzz in Single Line Of Code</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4296-fizzbuzz-in-single-line-of-code/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 17px;'><span class='bbc_underline'><strong class='bbc'>FizzBuzz in Single Line Of Code</strong></span></span><br /><br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Fri, 16 Nov 2012 01:30:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4296-fizzbuzz-in-single-line-of-code/</guid>
	</item>
	<item>
		<title>6000+ Kudos</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4284-6000-kudos/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 17px;'><span class='bbc_underline'><strong class='bbc'>6000+ Kudos</strong></span></span><br /><br />Recently I broke through the 6000 Kudos barrier. <br />So I wrote small program to screen-scrap the contributions page so I could do a breakdown of all my contributions by language section.<br /><br />Still not quite got the full A-Z in both snippets and tutorials. <br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Wed, 07 Nov 2012 22:49:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4284-6000-kudos/</guid>
	</item>
	<item>
		<title>Pseudo-Constants</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4256-pseudo-constants/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 21px;'><span class='bbc_underline'><strong class='bbc'>Pseudo-Constants</strong></span></span><br /><br />Sometime you need a Constant that is calculated at run-time. <br /><br />So how would you do it?<br /><br /><div class='bbc_spoiler'>	<span>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;"><br /><strong class='bbc'>My Solution</strong><br /><pre class='brush: bash ;'>Public Module PseudoConstants  Public ReadOnly Zero As Tuple(Of Integer, Integer)    Public Sub New()    Zero = New Tuple(Of Integer, Integer)(0,0)  End SubEnd Sub</pre><br /><br />WTF, a <span class="inlinecode">Sub New()</span>...</div></div></div>]]></description>
		<pubDate>Fri, 19 Oct 2012 23:01:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4256-pseudo-constants/</guid>
	</item>
	<item>
		<title>Iterators used unconventionally.</title>
		<link>http://www.dreamincode.net/forums/blog/217/entry-4218-iterators-used-unconventionally/</link>
		<category></category>
		<description><![CDATA[<span style='font-size: 21px;'><span class='bbc_underline'><strong class='bbc'>Iterators used unconventionally.<br /></strong></span></span><br /><br />I was thinking could the LINQ approach, be applied to getting inputs from the user?<br /><br />In VB11 (vs2012) iterators where added to the VB.Net, so lets utilize them.<br /><br /><pre class='brush: bash ;'>...</pre>]]></description>
		<pubDate>Fri, 28 Sep 2012 19:50:00 +0000</pubDate>
		<guid>http://www.dreamincode.net/forums/blog/217/entry-4218-iterators-used-unconventionally/</guid>
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