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Game Development News And Articles
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New Replies Pinned   Icon Submitting Game Programming News & Articles
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New Replies Icon [link] Hobby engine to game engine
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New Replies Icon [link] Winning the Loebner's (chat bot)
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New Replies Icon [link] Creating Epic-Scale Games on an Indie Budget
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New Replies Icon [link]Commander Keen: Keen Dreams Source Code Released
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Moved Topic Moved   [SFML GAME ENGINE]CERBERUX AN ENGINE USES C++/SFML IN SCRIPTS
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New Replies Icon [link] Sony releases level editor that's open source and engine-ag
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New Replies Icon [Link] Interactive 3D Graphics Udacity Course
macosxnerd101 Icon
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New Replies Icon [Link] Jupiter Lighthouse Studio - a game dev blog
lordofduct Icon
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New Replies Icon [link] The Visual Guide to Multiplayer Level Design
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New Replies Icon [link] 50 Questions an Indie Start Up should ask themselves...
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New Replies Icon [link] Case Study: PixelMogul (mobile game roadmap)
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New Replies Icon [link] How to Save and Load Your Players' Progress in Unity
modi123_1 Icon
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New Replies Icon [link] 'Roguelikes': Getting to the heart of the it-genre
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New Replies Icon [link] UNET New Unity Multiplayer Technology
modi123_1 Icon
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New Replies Icon [link] Design a game that stands out
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New Replies Icon [link] How to Code Doors and Locks
modi123_1 Icon
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New Replies Icon Oculus bought out by Facebook - Virtual Reality is almost here
BBeck Icon
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New Replies Icon [link] Epic radically changes licensing model for Unreal Engine
modi123_1 Icon
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New Replies Icon [link] Designing an RPG Inventory System That Fits: Preliminary Steps
modi123_1 Icon
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New Replies Icon [link] Making textureless 3D work, a how-to/making of guide.
modi123_1 Icon
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New Replies Icon [link] New Open-Source Game Engine Being Released (Godot)
modi123_1 Icon
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New Replies Icon [link] Cook Your Own 3D Dungeons With Procedural Recipes
modi123_1 Icon
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New Replies Icon [link] Designing RPG Mini-Games (and Getting Them Right)
modi123_1 Icon
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New Replies Icon [link] The Secret Developers: Wii U - the inside story
modi123_1 Icon
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New Replies Icon [link] Procedural Level Generation in Worm Run
modi123_1 Icon
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New Replies Icon [link] Finite-State Machines: Theory and Implementation (1&2)
modi123_1 Icon
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New Replies Icon [link] Setting Up Your Indie Gamedev Business: A Primer
modi123_1 Icon
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New Replies Icon [link] A Computer Program Made A Game By Itself. Well, That's Unse
modi123_1 Icon
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New Replies Icon [link] Working Remotely: Managing an Independent Game Development Team
modi123_1 Icon
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New Replies Icon [link] GameMaker Studio's Standard is FREE (for the short term)
modi123_1 Icon
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New Replies Icon [link] Creating a 2D game with Unity
modi123_1 Icon
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New Replies Icon [link] How to Use BSP Trees to Generate Game Maps
modi123_1 Icon
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New Replies Icon [LINK] Free Lighting in Unity Webinar
aidenkael Icon
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New Replies Icon [link] Aqua Kitty Milk Mine Defender: Art Creation Process
modi123_1 Icon
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New Replies Icon [link] Babylon.GameFX: This Framework Helps You Build HTML5 WebGL
modi123_1 Icon
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New Replies Icon [link] Cardinal Quest: How I Made $60,000 From My Indie Game
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New Replies Icon [link] Going it alone: Adventures in self-publishing
modi123_1 Icon
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New Replies Icon [link] Unity Wisdom: What I Learned at Unite 2013
modi123_1 Icon
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New Replies Icon Free Microsoft Game Developer Workshop
BBeck Icon
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New Replies Icon [link] Quick Tip: Make Retro, Low-Fi Game Sound Effects With Bfxr
modi123_1 Icon
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New Replies Icon [link] Git and GitHub for Game Developers
modi123_1 Icon
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New Replies Icon [link] An Introduction to Creating a Tile Map Engine
modi123_1 Icon
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New Replies Icon The Physics of Light and Rendering, By John Carmack
aaron1178 Icon
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New Replies Icon [link] Generate Random Cave Levels Using Cellular Automata
modi123_1 Icon
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  • 609 Views

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