Updates:
-Fixed a bug that made smaller biome names mix with larger biome names (eg. Forest + Grassland = Forestland)
-Added coding regions to simplify the code (no affect on game what-so-ever)
-New Tiles: Ditch, Ditch w/Stumps, Ditch w/Stumps w/Wood, Ditch w/Wood
-Renamed "Dig" biome action to "Dig Ditch"
Currently Working...
Updates:
-Reworked Map System (with a little help from my co-worker, Cam)
-The ability to Remove forests (Takes 3 Turns) [ALPHA STAGE]
-Future Plans, including:
--Construction (Farmhouses, Towns, etc.)
--Zones (Farmland, Pastures, etc.)
--Stockpiles (Wood, Stone, etc.)
--Dig Pits (Useful for directing and creating rivers)
--Section Off Biomes...