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The Kernal Of Tic-Tac-Toe (Part 2)

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The Kernal Of Tic-Tac-Toe (Part 2)

I added a new game state ReadyToPlay because I had a issue with the kernel outputting the blank board.
Public Enum GameStates  ReadyToPlay  Playing  Win_Player1  Win_Player2  Drawn  Invalid_State  Invalid_MoveEnd Enum
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The Kernal Of Tic-Tac-Toe

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The Kernal Of Tic-Tac-Toe

Kernel Basics
What does the kernel have to do the keep track of a game of Tic-Tac-Toe.
I reckon the following isn't to far off the mark.
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