The Kernal Of Tic-Tac-Toe (Part 2)
I added a new game state ReadyToPlay
because I had a issue with the kernel outputting the blank board.
Public Enum GameStates ReadyToPlay Playing Win_Player1 Win_Player2 Drawn Invalid_State Invalid_MoveEnd Enum
The Kernal Of Tic-Tac-ToeKernel Basics
What does the kernel have to do the keep track of a game of Tic-Tac-Toe.
I reckon the following isn't to far off the mark.