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Plankton v1.5

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This isn't so much of an update as a few small tweaks. I've just fixed any bugs that I've found, mainly in the drawing your own seabed geometry section, and added in a control for density which just effects how the different size Plankton elements behave in the currents. By adding this I could also add gravity so that Plankton can sink...
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Plankton v1.4

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I know I said that 1.3 was the last version, but I just couldn't resist adding one last feature, and tarting a few things up, just to finish off.

Main new features:
-Currents have been added. These bosh the plankton around, but are heavily reliant on the new viscosity property of the water (used to be plankton deceleration). 3D mode is a bit...
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Plankton v1.3

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This really is the final release of Plankton, v1.3. I've expanded some features such as allowing users to specify custom specific brushes for the plankton, background and sea bed. This includes support for ImageBrush with added UI options so that image scan be used for these elements. I've also added a texture generator for the sea bed...
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Plankton v1.2

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So this is the final release (bugs permitting) of my Plankton program in its current format. Any feedback is much appreciated.

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Plankton v1.1

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Here's the latest version of my Plankton program I've been writing, source and exe

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Plankton version 1.0

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So, you know when you get bored at work and one thing leads to another... you start coding something fun, add a few options, revise it a bit and before you know it you've wasted a few hours, well Plankton was one of those moments. It's a small little program, not really a game, certainly not a simulator, just a... programming moment.

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