"LandTraveller" is the name of the game I have been writing from scratch in C/C++ (graphics were also drawn by me). You may have seen the old prototype, this is the normal version currently in Alpha. It's that top-down constructive action RPG game full of kemonomimi (lit. 'Beast Ears').
It's licenced under the LGPL and and artwork under CC BY-NC-SA 3.0
Speaking of which, the entire project is on an SVN here, but it's not really that far in anything yet and the source code will (delightfully) horrify those "perfect" programming purists out there (who end up getting not very far anyways).
You can download just the runnable game (with server) here. Run landtraveller.exe for the normal game and landtravellers.exe for the server.

Castle Made of Sand....
This Frankenstein's monster of a voxel isometric game engine is sort of working now. It's been a rough time here and there, but I'm surprised it's gotten this far already.
The isometric perspective may drive you a little insane now, but that's why I need to spend extra time on getting a good lighting engine working so you can tell where things are with respect to the Z axis as well as make out the shapes of things. The view also does a cutout if you walk into a cave or little building- this is in fact a 3D (voxel) game being shown in a 2D manner.
Before the lightning engine, the shovel item type will be implemented- you need a way to erase mistakes. Even with the ghost block cursor and cursor's own drop shadow glow, you can make mistakes. Once you get used to it though, it becomes easier to build what you want. I don't recommend going nuts and branching or adapting the engine to your own game yet, I know there are thousands of bug fixes this pile of software needs to go through to even barely reach Beta. Should still be a fun trip as I complete this, though.
It's licenced under the LGPL and and artwork under CC BY-NC-SA 3.0
Speaking of which, the entire project is on an SVN here, but it's not really that far in anything yet and the source code will (delightfully) horrify those "perfect" programming purists out there (who end up getting not very far anyways).
You can download just the runnable game (with server) here. Run landtraveller.exe for the normal game and landtravellers.exe for the server.

Castle Made of Sand....
This Frankenstein's monster of a voxel isometric game engine is sort of working now. It's been a rough time here and there, but I'm surprised it's gotten this far already.
The isometric perspective may drive you a little insane now, but that's why I need to spend extra time on getting a good lighting engine working so you can tell where things are with respect to the Z axis as well as make out the shapes of things. The view also does a cutout if you walk into a cave or little building- this is in fact a 3D (voxel) game being shown in a 2D manner.
Before the lightning engine, the shovel item type will be implemented- you need a way to erase mistakes. Even with the ghost block cursor and cursor's own drop shadow glow, you can make mistakes. Once you get used to it though, it becomes easier to build what you want. I don't recommend going nuts and branching or adapting the engine to your own game yet, I know there are thousands of bug fixes this pile of software needs to go through to even barely reach Beta. Should still be a fun trip as I complete this, though.
4 Comments On This Entry
Page 1 of 1
modi123_1
15 March 2013 - 06:56 AM
I would be interested in seeing the docs on the character creation and over arching world construct..
modi123_1
26 March 2013 - 12:37 PM
Hmm.. seems odd... or I am just that paranoid I may put the project down for a bit of time and lose the spirit of what I was trying to accomplish, now months later. Most, if not all, of my projects have some sort of documentation.. It helps me to figure out where I was going, what I fixing, and what I should be getting to next.
Interesting.. well keep the world posted as it happens.
Interesting.. well keep the world posted as it happens.
Page 1 of 1
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