In order to manage all the features of the game, I've divided them into three sections.
The reason I titled this entry a test of power is because I'll be testing your skill at video games with this one~
Maps:
Like a normal RPG, you have to explore maps and areas, but this is also a platformer where you're given X to jump with and Z to examine. I'll be testing your ability to make it through the maps by throwing different things at you, including some odd things that you might not have encountered before.
Battles:
You'll be fighting in an active battle system. You'll have to fight with what you've got, and the battles will get intense as you progress through the game. The ability to defeat your enemies is important^^ You may be fighting in environments that make it a challenge in some areas, but destroying things is fun, and I plan on having stuff you can destroy in battle.
Minigames/Puzzles:
Sometimes you'll wind up with a puzzle to solve with thinking, or a minigame to complete. I'll litter these throughout the game as I make it to break up the onslaught of battles and maps, hehe~
I'll be thinking of ways to keep the experience changing, because a big problem I have with some games is they start out awesome but then they get stale
I'm sure you might like the battle system but if all you do is smash the keys without needing to watch out for the enemy's patterns or the environment you're fighting in you'll still fall asleep... zzz ZZZ zzz ZZZ
and if you got nothing but endless blocks and things to jump over without anything new ... yesh! yesh!
So I've got to do my best to make this a really really great one~
The reason I titled this entry a test of power is because I'll be testing your skill at video games with this one~
Maps:
Like a normal RPG, you have to explore maps and areas, but this is also a platformer where you're given X to jump with and Z to examine. I'll be testing your ability to make it through the maps by throwing different things at you, including some odd things that you might not have encountered before.
Battles:
You'll be fighting in an active battle system. You'll have to fight with what you've got, and the battles will get intense as you progress through the game. The ability to defeat your enemies is important^^ You may be fighting in environments that make it a challenge in some areas, but destroying things is fun, and I plan on having stuff you can destroy in battle.
Minigames/Puzzles:
Sometimes you'll wind up with a puzzle to solve with thinking, or a minigame to complete. I'll litter these throughout the game as I make it to break up the onslaught of battles and maps, hehe~
I'll be thinking of ways to keep the experience changing, because a big problem I have with some games is they start out awesome but then they get stale
I'm sure you might like the battle system but if all you do is smash the keys without needing to watch out for the enemy's patterns or the environment you're fighting in you'll still fall asleep... zzz ZZZ zzz ZZZ
So I've got to do my best to make this a really really great one~
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