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Planning a new project

 

Planning a new project, How far ahead do you plan before coding

Rhymer

28 Apr, 2009 - 09:48 AM
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I suppose it really depends on the scope of the project. For something fairly easy I just start digging in and adjust as I go but for a larger project.....Heck I just dig in and adjust as I go.

How's abouts yous guys?


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BlakeJustBlake

RE: Planning A New Project

28 Apr, 2009 - 10:05 AM
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Well, I think about it, figure out what I need it to do exactly, model some classes around what I need it to do and then start writing small bits and testing at every chance I get to find out what problems I have now before I have them later on and then remodel based on foreseeable future complications.
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BetaWar

RE: Planning A New Project

29 Apr, 2009 - 06:18 PM
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QUOTE
Well, I think about it, figure out what I need it to do exactly, model some classes around what I need it to do and then start writing small bits and testing at every chance I get to find out what problems I have now before I have them later on and then remodel based on foreseeable future complications.

I do much the same.

I start with things, adn run it every chance I have, and think that it ill do something other than simply blow up) to make sure the output is what I think it should be. Then continue.
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bigtonyk

RE: Planning A New Project

20 May, 2009 - 11:26 AM
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QUOTE(Rhymer @ 28 Apr, 2009 - 09:48 AM) *

I suppose it really depends on the scope of the project. For something fairly easy I just start digging in and adjust as I go but for a larger project.....Heck I just dig in and adjust as I go.

How's abouts yous guys?


Like you said, it depends on the scope of the project. In general, I lay out the functionality first, then break it up into logical parts, then classes, then draw little pictures of object interactions and relationships, then block out the UI (if it has one), do screen mockups with limited functionality. Then fill in the frilly bits.

But if it's a small program, or something that I'm writing for fun, I just jump in and start coding.

I worked on a project quite a few years ago that had a design document that was 15 3" ring-binders worth of printouts. There was no way that could have been written by just winging it.
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