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Creating Game Art

 

Creating Game Art, I need to learn how to create game art for my game

programmerguy

14 Oct, 2009 - 01:10 PM
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I have not yet programmed or decided on what game I am going to make, but it did cross my mind on how the images will fit into place. If anyone would be willing to shed some light on this subject for me that would be very kind. Also I am willing to take any game suggestions.

Thanks,
ProgrammerGuy

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SixOfEleven

RE: Creating Game Art

14 Oct, 2009 - 02:17 PM
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It kind of depends on what type of game you want to make. For 2D games you will need image editors of some kind. Many people use Adobe Photoshop and Illustrator for creating game art. The alternative I choose is to use GIMP and at times Paint.NET. GIMP and Paint.NET are both free products. Paint.NET is not as fully featured as other image processing software but for simple image manipulation it is very helpful like if you just want to change the size of an image it loads fast and you can have the image resized quickly. When you are making 2D games I would suggest that you try and use the PNG file format. It is an image format that does not lose detail like GIF or JPG and it supports transparency.

3D assets are a little more complicated than 2D assets. You would need some sort of 3D modeling software to create your models. There is a list of tools in this pinned thread here at DIC.
http://www.dreamincode.net/forums/showtopic110536.htm

There are many options for sounds. Again, check out the thread I posted above for sound options.

As to what games to work on you can check out this thread here at DIC.
http://www.dreamincode.net/forums/showtopic106820.htm

It gives you an idea as to what games you can start out with and then progress to harder and harder games.

Hope all of this helps.
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WolfCoder

RE: Creating Game Art

17 Oct, 2009 - 10:19 AM
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He might have been asking on how to use tools, more specifically, spriting tutorials and the like. Everyone knows you need Photoshop or something to draw with but you have to teach them how. Don't just hand the guy in that annoying saying (about teaching a man to fish) a fishing pole, you also have to tell them how to use it.

Hey wait a second. Don't I know ocean? Oh well, they show you an example of drawing things using color steps:

http://www.gamingw.net/forums/index.php?topic=63223.320

Here's a very in-depth tutorial for animating sprites:

http://individual.utoronto.ca/rezalotun/gw/anim.pdf

This post has been edited by WolfCoder: 17 Oct, 2009 - 10:22 AM
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NeoTifa

RE: Creating Game Art

17 Oct, 2009 - 10:30 AM
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http://www.gas13.ru/v3/tutorials/sywtbapa_..._grass_tile.php

That site helped me out a lot, actually.
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Sinnner

RE: Creating Game Art

18 Oct, 2009 - 07:25 AM
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I would personally use Paint.Net for making sprites and GIMP/Photoshop for making backgrounds etc if you're going 2d. Artwork for 2d is relatively easy. And if you're making a 2d game, I'd say make a simulator or retro puzzle! And don't forget cutscenes!

As for 3d, my choice is pretty limited to Blender. Anim8or (That's what its called, right?) isn't half good and I don't wanna buy those pricey Maya/3ds Max.

PS: I reread the whole thing and I'm confused!
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Theaegd

RE: Creating Game Art

18 Oct, 2009 - 11:15 AM
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for 3D - 3DS MAX, zBrush, Lightwave 3D, ect.
The newest version of Paint.NET is actually quite good for making 2D things, nice for making the images by the pixel.
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