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Online Game Help

 
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Online Game Help

shadow18
19 Jul, 2007 - 05:47 PM
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Ok, I want to Make an online multiplayer game (Much like runescape/wow) But I have no idea what MIGHT be the best language to make it in...

I Want something that you can make images or make things move (animate monsters/people on mouse click)

if you have any Idea of what Program i might need, plz help thaks. crazy.gif crazy.gif crazy.gif wink2.gif wink2.gif wink2.gif
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girasquid
RE: Online Game Help
19 Jul, 2007 - 09:53 PM
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You should be warned, an MMO on the scale of Runescape/WoW is a HUGE undertaking. Especially for one person.

But if you're really set on doing it, your best bet would be to use either C++ and OpenGL, or Java and it's graphics library(don't know the name). You won't be able to just find a program that will make the game for you.
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shadow18
RE: Online Game Help
20 Jul, 2007 - 11:54 AM
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I know That making a game of thise type will take years, and years.

BUt i was just wondering what program would be most usefull to me
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girasquid
RE: Online Game Help
21 Jul, 2007 - 01:36 PM
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The most useful program would probably be a compiler or a debugger for the language you decide to develop your game in. You're not going to find a program that will just create an MMO for you. Runescape was done in Java, and I'm pretty sure that WoW was done in C++.
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serializer
RE: Online Game Help
23 Jul, 2007 - 08:01 AM
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QUOTE(shadow18 @ 19 Jul, 2007 - 06:47 PM) *

Ok, I want to Make an online multiplayer game (Much like runescape/wow) But I have no idea what MIGHT be the best language to make it in...


This exact question seems to get asked all the time.

It's a bit like going on, say, a construction industry forum and asking, "Hey everybody, I've decided to build a super big tall building, a bit like the Sears Tower / Taipei 101. What's the best way to mix cement?"

Actually it's not exactly like that, but it gives you an idea of the scale of things.

There are a great multitude of languages that can be utilised in game development; however there are an even greater number of other technologies and concepts that you also need to use and understand to acheive this. (On a basic level, 3D modelling, graphic design, sound engineering... you'll also need a strong grasp of some fairly heavy mathematical concepts for dealing with vector transforms, game physics, etc.)

The real point is: by the time you've learned everything you need to know, the landscape will have changed, and there will be a whole bunch of new development environments / languages that might be more suited to the task.

If you're serious about it all, you first need to start learning more about programming before you even think about applying it to making a game. Then you'll discover that "which is the best language" just comes down to a matter of preference.

There's no easy way in. I'd personally recommend Visual C# Express with the XNA Framework: it's free and it gives you everything you need for DirectX and Xbox 360. It comes with a sample game which you can start playing around with, to see just how complicated it is tying all these things together.

Also, have a search around for "introduction to computer programming" type tutorials, and follow them through. This will start to give you an idea about the concepts and methods involved in creating software.

--serializer
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