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Ok i need someone to code me a hl2dm multiplayer building mod (3-4 years of expirience please) and i need you to make admin commands/player commands adminlist.txt to give players admin rights
ADMIN COMMANDS:
Avaliable admin commands: - oforgive : Forgive specified player for 1 kill - oallowkilling : Allow specified player to kill - adminchat : Admin chat channel - scheat : Runs a typically cvar locked command - otele : Teleport target player to another player. otele <players> <to-target> - stele : Teleport self to specified player - ssay : Display text with no name prefix. ssay <target> <text> - csay : Display text across center of screen. csay <target> <text> - okill : Kill specified player(s). okill <target> - omotd : Creates a motd window message. omotd <target> <text> - ospeak : Make another person speak. ospeak <player> <"text"> - adminoff : log out of admin - adminon : log back into admin - admincommands : Lists admin commands - enable : Enable given command - disable : Disable given command - adminlist : adminlist - infoget : Get Player Info - listallnamelocked : Lists all players namelocked in database - listalldevoiced : Lists all players devoiced in database - listalladmins : Lists all admins in database - admin : Sets admin on a player -9 admfreeze : Freeze a prop - admunfreeze : Unreeze a prop - blockfreeze : Disables peon freeze on prop - unblockfreeze : Re-enables peon freeze on prop - bolt : Fires a crossbow bolt - trailbolt : Fires a crossbow bolt with a trail - god : Toggles Godmode (override) - ekey : Set keyvalue for specified entity - efire : Fire input for specified entity - eorigin : Set entities origin - emove : Set entities origin by adding to current origin. - emoverot : Set entities origin by adding to current origin, relative to its current rotation. - emovetome : Move entities to your origin. - emovemeto : Moves you to targeted entity. - esnap : Set entities origin by adding to current origin. - erot : Rotate entity. - erotadd : Rotate entity, adding to its current rotation. - esolid : Reverts an entity to its solid state. - enonsolid : Sets a solid entity to nonsolid. Can restore with esolid. - einfo : Gets basic entity information - elist : List entities meeting criteria - edup : Duplicate an entity. Ca9n also move if given emove values. - eduprot : Duplicate an entity. Can also move if given emoverot values. - esave : Save props to an entity file - eread : Read saved entity file - espawnagain : Reruns an entities spawn functions - ekill : Remove an entity - ecolor : Color a specified entity - erenderfx : Set renderfx of specified entity - erendermode : Set rendermode of specified entity - erenderamt : Set renderamt of specified entity - ehealth : Set health of specified entity - eforceactivate : Forces the execution of entities Activate() function. Typically only ran on map start. Use with caution! - esetview : forces your view to an entity - espawnhooked : test command - eown : Sets the owner of specified ent(s) to you, or provided entity! - +pullfront : Pull forward entity towards you - +grabfront : Grab forward entity - lscommands : Displays avaliable lightshow commands. - allammo : Mimics impulse 101. (Also, gives crossbow bolts) - give : Give item to player. Arguments: <item_name> <9setname> ["<keyname>:<keyvalue>" .. etc] - spawn : Spawn specified prop - spawnlist : Lists all spawnable objects. 'Spawnlist reload'
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