ok, so I am using Dev C++ to make a program that will mess up a computers media files. It is not for black hat purposes, myself and my buddies do tournaments with each other to crack and trash boxes that we have laying around our houses. The program is supposed to make a pop-up window that looks like this

I have the pop-up window and button, I just can't seem to use the current code to move the words around the popup correctly or change the font size. Are there any other ways to code the words?
CODE
#include <windows.h>
#include <string.h>
#include <iostream>
/*
* This is the window function for the main window. Whenever a message is
* dispatched using DispatchMessage (or sent with SendMessage) this function
* gets called with the contents of the message.
*/
LRESULT CALLBACK
MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
/* The window handle for the "Click Me" button. */
static HWND hwndButton = 0;
static int cx, cy;/* Height and width of our button. */
HDC hdc;/* A device context used for drawing */
PAINTSTRUCT ps;/* Also used during window drawing */
RECT rc;/* A rectangle used during drawing */
/*
* Perform processing based on what kind of message we got.
*/
switch (nMsg)
{
case WM_CREATE:
{
/* The window is being created. Create our button
* window now. */
TEXTMETRIC tm;
/* First we use the system fixed font size to choose
* a nice button size. */
hdc = GetDC (hwnd);
SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT));
GetTextMetrics (hdc, &tm);
cx = tm.tmAveCharWidth * 19;
cy = (tm.tmHeight + tm.tmExternalLeading) * 2;
ReleaseDC (hwnd, hdc);
/* Now create the button */
hwndButton = CreateWindow (
"button",/* Builtin button class */
"OK",
WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
0, 0, cx, cy,
hwnd,/* Parent is this window. */
(HMENU) 1,/* Control ID: 1 */
((LPCREATESTRUCT) lParam)->hInstance,
NULL
);
return 0;
break;
}
case WM_DESTROY:
/* The window is being destroyed, close the application
* (the child button gets destroyed automatically). */
PostQuitMessage (0);
return 0;
break;
case WM_PAINT:
/* The window needs to be painted (redrawn). */
hdc = BeginPaint (hwnd, &ps);
GetClientRect (hwnd, &rc);
/* Draw the text. */
rc.bottom = rc.bottom / 2;
DrawText (hdc, "AIDS Has Been Detected On This Computer!", -1, &rc,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
rc.bottom = rc.bottom / 3;
DrawText (hdc, "Virus Alert!", -1, &rc,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
rc.bottom = rc.bottom / 1;
DrawText (hdc, " Action Taken: None ", 20, &rc,
50 | 50 | 100);
EndPaint (hwnd, &ps);
return 0;
break;
case WM_SIZE:
/* The window size is changing. If the button exists
* then place it in the right bottom half of
* the window. */
if (hwndButton &&
(wParam == SIZEFULLSCREEN ||
wParam == SIZENORMAL)
)
{
rc.left = (LOWORD(lParam) - cx) / 1.2;
rc.top = HIWORD(lParam) * 3 / 4 - cy / 3;
MoveWindow (
hwndButton,
rc.left, rc.top, cx, cy, TRUE);
}
break;
case WM_COMMAND:
/* Check the control ID, notification code and
* control handle to see if this is a button click
* message from our child button. */
if (LOWORD(wParam) == 1 &&
HIWORD(wParam) == BN_CLICKED &&
(HWND) lParam == hwndButton)
{
/* Our button was clicked. Close the window. */
DestroyWindow (hwnd);
}
return 0;
break;
}
/* If we don't handle a message completely we hand it to the system
* provided default window function. */
return DefWindowProc (hwnd, nMsg, wParam, lParam);
}
int STDCALL
WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow)
{
HWND hwndMain;/* Handle for the main window. */
MSG msg;/* A Win32 message structure. */
WNDCLASSEX wndclass;/* A window class structure. */
char*szMainWndClass = "WNDCLASSEX";
/* The name of the main window class */
/*
* First we create a window class for our main window.
*/
/* Initialize the entire structure to zero. */
memset (&wndclass, 0, sizeof(WNDCLASSEX));
/* This class is called WinTestWin */
wndclass.lpszClassName = szMainWndClass;
/* cbSize gives the size of the structure for extensibility. */
wndclass.cbSize = sizeof(WNDCLASSEX);
/* All windows of this class redraw when resized. */
wndclass.style = CS_HREDRAW | CS_VREDRAW;
/* All windows of this class use the MainWndProc window function. */
wndclass.lpfnWndProc = MainWndProc;
/* This class is used with the current program instance. */
wndclass.hInstance = hInst;
/* Use standard application icon and arrow cursor provided by the OS */
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
/* Color the background white */
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
/*
* Now register the window class for use.
*/
RegisterClassEx (&wndclass);
/*
* Create our main window using that window class.
*/
hwndMain = CreateWindow (
szMainWndClass,/* Class name */
"VIRUS ALERT!",/* Caption */
WS_OVERLAPPEDWINDOW,/* Style */
400,/* Initial x (use default) */
300,/* Initial y (use default) */
500,/* Initial x size (use default) */
180,/* Initial y size (use default) */
NULL,/* No parent window */
NULL,/* No menu */
hInst,/* This program instance */
NULL/* Creation parameters */
);
/*
* Display the window which we just created (using the nShow
* passed by the OS, which allows for start minimized and that
* sort of thing).
*/
ShowWindow (hwndMain, nShow);
UpdateWindow (hwndMain);
/*
* The main message loop. All messages being sent to the windows
* of the application (or at least the primary thread) are retrieved
* by the GetMessage call, then translated (mainly for keyboard
* messages) and dispatched to the appropriate window procedure.
* This is the simplest kind of messa.ge loop. More complex loops
* are required for idle processing or handling modeless dialog
* boxes. When one of the windows calls PostQuitMessage GetMessage
* will return zero and the wParam of the message will be filled
* with the argument to PostQuitMessage. The loop will end and
* the application will close.
*/
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
BTW: I am using an example code from the DEV C++ compiler as the base for my code as I am still very new to C++