I along with 2 other people are working on a standalone Quake 2 game, written in C. We are currently open for suggestions for the game style (team play, free style, capture the flag, oddball, etc..), game name, and any other suggestions you guys have. It will no matter what end up a multiplayer first person shooter, hopefully well documented and open source.
So far the updates include:
MOTD, reconstructed scoreboard, bullet holes, newer weapon switching, more blood and gore gibs, location damage, started replacing weapons with more realistic weapons, flashlight, control the lights on/off (server side), ejecting shells with unique shotgun shells, optmized game's math, and a few other things such as changing how dynamic lights fade.
Updates:
- Removed Quake's random bullet pattern (yes, their is still inaccuracy from recoil) but I am having difficulty removing the way the bullets impact --- it keeps firing to the right, but I've almost fixed it (now when you fire by edges of walls it impacts centered).
(Most of these models come from other mods/standalones, but will be reskinned.)






Next I will be tackling team play.
This post has been edited by Spikes of Christ: 21 Dec, 2007 - 12:21 PM