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Multiplayer FPS

 
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Multiplayer FPS, (Quake 2 Standalone)

Spikes of Christ
20 Dec, 2007 - 03:25 PM
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I along with 2 other people are working on a standalone Quake 2 game, written in C. We are currently open for suggestions for the game style (team play, free style, capture the flag, oddball, etc..), game name, and any other suggestions you guys have. It will no matter what end up a multiplayer first person shooter, hopefully well documented and open source.

So far the updates include:
MOTD, reconstructed scoreboard, bullet holes, newer weapon switching, more blood and gore gibs, location damage, started replacing weapons with more realistic weapons, flashlight, control the lights on/off (server side), ejecting shells with unique shotgun shells, optmized game's math, and a few other things such as changing how dynamic lights fade.

Updates:
- Removed Quake's random bullet pattern (yes, their is still inaccuracy from recoil) but I am having difficulty removing the way the bullets impact --- it keeps firing to the right, but I've almost fixed it (now when you fire by edges of walls it impacts centered).

(Most of these models come from other mods/standalones, but will be reskinned.)
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Next I will be tackling team play. icon_up.gif

This post has been edited by Spikes of Christ: 21 Dec, 2007 - 11:21 AM

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Martyr2
RE: Multiplayer FPS
20 Dec, 2007 - 03:29 PM
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I think you need to lighten up the atmosphere a little more. Running around in the dark is bad for the eyes. But overall, looks pretty sweet. Good job with it! smile.gif
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Spikes of Christ
RE: Multiplayer FPS
20 Dec, 2007 - 03:35 PM
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The reason the game appears so dark is just the map, all Quake's map are dark -.- I haven't looked into this aspect of the game, maybe I can change the light radius or something, or just add hundreds of lights crazy.gif
(I can make it brighter, but it would turn out too bright - leads me to think it's just the map's lighting)

EDIT:
Also the really dark picture and the one with the "hole" of light are with the lights off, one is with the flashlight on. I am debating making the flash light a seperate item, so you can't use the flashlight and hold a gun at the same time.

This post has been edited by Spikes of Christ: 20 Dec, 2007 - 03:37 PM
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Spikes of Christ
RE: Multiplayer FPS
20 Dec, 2007 - 04:37 PM
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Here's a little update, added a MP5 - screenshot of it being shot and showing shells ejecting.
IPB Image
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IPB Image

This post has been edited by Spikes of Christ: 20 Dec, 2007 - 09:48 PM
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RodgerB
RE: Multiplayer FPS
20 Dec, 2007 - 06:45 PM
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Looks nice, good work with it. I wouldn't mind it being dark personally! Like a murder in the dark game would be pretty cool tongue.gif
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nbarten
RE: Multiplayer FPS
22 Dec, 2007 - 03:43 AM
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waw.... that looks really good! Is this kind of game programming also possible in Java?
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Spikes of Christ
RE: Multiplayer FPS
22 Dec, 2007 - 02:28 PM
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Interesting updates today, all guns are now in-game but they need to be recoded accordingly (such as speed per shot).
Guns are:
- Knife
- Glock
- Desert Eagle
- Shotgun
- Double Shotguns
- Mac10
- M4A1
- AK47
- Sniper Rifle
- Grenades
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1lacca
RE: Multiplayer FPS
23 Dec, 2007 - 03:25 AM
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QUOTE(nbarten @ 22 Dec, 2007 - 12:43 PM) *

waw.... that looks really good! Is this kind of game programming also possible in Java?

Yes, Quake 2 has been already ported to Java.
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girasquid
RE: Multiplayer FPS
23 Dec, 2007 - 12:27 PM
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I have a thought regarding your mention of the flashlight as a separate item: why not have it as a separate add-on? Something that people could toggle on/off?

It would drive people insane to be forced to use /just/ the flashlight, and then switch to a weapon and have everything go dark when they needed to aim - but if they could toggle the flashlight on/off with their weapon, they'd be able to choose between moving stealthily and being able to see - while at the same time, being able to shoot if they so chose.

It's just a thought, though - I don't play too many FPS's, so your mileage may vary.
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1lacca
RE: Multiplayer FPS
24 Dec, 2007 - 01:29 AM
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I think that was the most irritating thing in Doom3 - I loved the ductape mod that attached the falshlight to the weapons...
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Jingle
RE: Multiplayer FPS
31 Dec, 2007 - 03:31 PM
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QUOTE(1lacca @ 24 Dec, 2007 - 02:29 AM) *

I think that was the most irritating thing in Doom3 - I loved the ductape mod that attached the falshlight to the weapons...

i remember doom it was a classic never played doom3.
i like the way half life dose it to where the flashligh runs out of batterys and tacks a few seconds to recharge.

This post has been edited by Jingle: 31 Dec, 2007 - 03:33 PM
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Tom9729
RE: Multiplayer FPS
31 Dec, 2007 - 03:59 PM
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IMO a game shouldn't need a flashlight. What's the point in having wonderful graphics if you can't see them!

You can still have dark levels without requiring lights to be on every gun.

It's your game though. smile.gif
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RLBispo
RE: Multiplayer FPS
9 Jan, 2008 - 08:00 PM
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That is awesome.......!!!!!!
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Spikes of Christ
RE: Multiplayer FPS
11 Jan, 2008 - 03:06 PM
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Project is on hold *again*
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