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Dark GDK

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Dark GDK, Is It Worth Learning?

brandon99337
post 28 Feb, 2008 - 11:13 PM
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So I've Been Looking Into Some Game Programming Languages And I Stumbled Upon Dark GDK. It Looks Promising And From What I've Done With It It's Easy To Learn/Use. I'm Just Wondering If It's Going To Be A Good Language To Learn? Or Should I Just Go Into DirectX Or OpenGL? Can Anyone Give Me Any Input On What They Think?


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MorphiusFaydal
post 29 Feb, 2008 - 12:29 PM
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Personally, I'd say go straight to C++ and DirectX.

DarkGDK is a bunch of classes wrapped around DirectX to make development easier. IMHO, you'd be better served learning just DirectX, then building your own engine for whatever it is you want.


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brandon99337
post 29 Feb, 2008 - 11:44 PM
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I See, What's The Best Compiler For DirectX?


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MorphiusFaydal
post 1 Mar, 2008 - 01:29 AM
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I just use Microsoft's Visual C++ Express Edition.


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brandon99337
post 1 Mar, 2008 - 11:06 AM
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Yeah I Have That Too, Do You Have An Aim Or MSN So You Can Give Me A Little Help With Some Stuff?


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MorphiusFaydal
post 1 Mar, 2008 - 12:14 PM
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No.


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Tom9729
post 1 Mar, 2008 - 02:56 PM
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QUOTE(brandon99337 @ 1 Mar, 2008 - 11:06 AM) *

Yeah I Have That Too, Do You Have An Aim Or MSN So You Can Give Me A Little Help With Some Stuff?

Post any questions you have on the forum. That way if other people have the same question, they can see how you solved it. icon_up.gif


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brandon99337
post 1 Mar, 2008 - 08:31 PM
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Well yeah but most likely I'm going to have 50+ problems lol.....


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Trogdor
post 2 Mar, 2008 - 04:54 AM
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QUOTE
most likely I'm going to have 50+ problems

one of them being the usage of AOL-speak. That indicates that you will indeed not give the amount of effort to find it all out yourself that is expected over here.

As for a platform choice: that is a discussion we have had countless times allready here on these forums, just use the search function (you did do that before posting, didnt you?)
I would say: use OpenGL instead of DirectX, not only becouse it is portable and not with a vendor lock-in but also for the more friendly interface.
When choosing OpenGL you might want to take a look at SDL, a kit that will make it all a LOT more easy.

But if you can not figure tings out for yourself then you should specifically avoid complicated low level stuff like this and instead go for a game-making toolkit like that dark gdk. or Blitz, or anything else that is more easy to use. have a search on this forum.
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born2c0de
post 2 Mar, 2008 - 06:38 AM
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QUOTE
I would say: use OpenGL instead of DirectX, not only becouse it is portable and not with a vendor lock-in but also for the more friendly interface.When choosing OpenGL you might want to take a look at SDL, a kit that will make it all a LOT more easy.

I concur.

You'll notice that Games shipped today are written for both DirectX and OpenGL, so it doesn't really matter which one you learn.


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Tom9729
post 2 Mar, 2008 - 11:01 AM
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QUOTE(born2c0de @ 2 Mar, 2008 - 06:38 AM) *

QUOTE
I would say: use OpenGL instead of DirectX, not only becouse it is portable and not with a vendor lock-in but also for the more friendly interface.When choosing OpenGL you might want to take a look at SDL, a kit that will make it all a LOT more easy.

I concur.

You'll notice that Games shipped today are written for both DirectX and OpenGL, so it doesn't really matter which one you learn.

And most of the games shipped today only work on MS Windows. icon_down.gif

OpenGL is the industry standard, I would recommend learning that.


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brandon99337
post 2 Mar, 2008 - 02:54 PM
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QUOTE(Trogdor @ 2 Mar, 2008 - 04:54 AM) *

QUOTE
most likely I'm going to have 50+ problems

one of them being the usage of AOL-speak. That indicates that you will indeed not give the amount of effort to find it all out yourself that is expected over here.

As for a platform choice: that is a discussion we have had countless times allready here on these forums, just use the search function (you did do that before posting, didnt you?)
I would say: use OpenGL instead of DirectX, not only becouse it is portable and not with a vendor lock-in but also for the more friendly interface.
When choosing OpenGL you might want to take a look at SDL, a kit that will make it all a LOT more easy.

But if you can not figure tings out for yourself then you should specifically avoid complicated low level stuff like this and instead go for a game-making toolkit like that dark gdk. or Blitz, or anything else that is more easy to use. have a search on this forum.


First Off This Whole Conversation Originated From A Question About Dark GDK.... I Was Not Asking Which Platform To Use, Just If Dark GDK Was Good And Which Compiler He Used. And I Do Use The Search Function wink2.gif. And What Does Having Help Through AIM Have Anything To Do With Not Putting Effort Into My Work?


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