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How to make a 2D Game engine ?

 
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How to make a 2D Game engine ?, How to make a 2D Game engine ?

Gebbo
post 14 Mar, 2008 - 09:44 AM
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Hello i was wondering how would you make a 2D Multiplayer game engine in Visual Basic or Visual C++.. It has to be able to support multiplayer, render particles, sounds, compiling, e.x.e files e.t.c Ive done some programming similar to visual C++ but different so i can grasp how to do it fairly well..

I need to know if you have any tutorials..

Tutorials..
Compilers
Examples
How to e.t.c
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aj32
post 14 Mar, 2008 - 03:59 PM
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You could try the "DarkGDK" for Visual Studio 2008, but I'm not quite sure if that's exactly what you need! smile.gif
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autodog
post 24 May, 2008 - 09:11 PM
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Or search for XNA Game Studio

This post has been edited by autodog: 24 May, 2008 - 09:32 PM
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yanom
post 25 May, 2008 - 04:54 PM
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You want to make a 2d mmorpg, don't you
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autodog
post 28 May, 2008 - 05:11 AM
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QUOTE(yanom @ 25 May, 2008 - 04:54 PM) *

You want to make a 2d mmorpg, don't you

Does it really matter if he wants to create a 2d mmorpg or not? He/she will come to some kind of conclusion about his/hers idea
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KYA
post 29 May, 2008 - 03:15 AM
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#include <nerd.h>

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A whole is the sum of its parts. An engine, if broken down is really a bunch of code handling all possible needs of a video game. You need a game loop and each cycle takes care of sound, graphics, etc...
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Tom9729
post 29 May, 2008 - 10:44 AM
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If you have to ask, it's beyond your abilities. smile.gif
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mensahero
post 1 Jun, 2008 - 11:08 AM
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QUOTE(Tom9729 @ 29 May, 2008 - 10:44 AM) *

If you have to ask, it's beyond your abilities. smile.gif


hmm.. nice quote.. made me think a lot.. rolleyes.gif good for sigz..
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Tom9729
post 1 Jun, 2008 - 11:36 AM
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QUOTE(mensahero @ 1 Jun, 2008 - 11:08 AM) *

QUOTE(Tom9729 @ 29 May, 2008 - 10:44 AM) *

If you have to ask, it's beyond your abilities. smile.gif


hmm.. nice quote.. made me think a lot.. rolleyes.gif good for sigz..

It sounds a little snobby I know, but you don't see Gabe Newell asking on internet forums how to write the engine for Half-Life 3 (just a hypothetical example). smile.gif
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Tom9729
post 1 Jun, 2008 - 11:44 AM
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Edit: Oops, usually this forum concatenates two consecutive posts by the same user. Please read this as a continuation of my last post. smile.gif

Something like writing a game engine just starts to make sense once you have (at least) some of the skills necessary. Most of the people asking how to write a MMORPG on this forum have little to no programming experience, and somehow think that just because something is graphical (as opposed to writing something like Checkers for the commandline) it'll be really easy.

The people who are writing games and game engines don't need to ask where to start. Not to say that they won't ever need help (man, Google and C reference books are helpful), but when they do it's usually for very specific problems.

This post has been edited by Tom9729: 1 Jun, 2008 - 11:46 AM
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