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Help needed

 
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Help needed, MMORPG

atharul
post 25 Mar, 2008 - 07:33 PM
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i kind of need a website that will show free turtorials to make my own free mmorpg game, this might sound wierd but I really do need help.
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spearfish
post 25 Mar, 2008 - 07:38 PM
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</dream.in.code>


!!!!
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no2pencil
post 25 Mar, 2008 - 07:41 PM
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crazy.gif

Google doesn't work cuz why?
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spearfish
post 25 Mar, 2008 - 07:46 PM
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Or you could just learn PHP and it'll come naturally to you. I'm serious. It started out as "Oh, I think I'll add some dynamics to my site"; and now I've got plans for a fully interactive multiplayer game site (not any good mind you) that should be rolling out in a few months.
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Tom9729
post 26 Mar, 2008 - 10:50 AM
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I highly doubt you will find one.

Learn how to program.
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martin_bg
post 27 Mar, 2008 - 02:37 AM
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Game dev might be a good start. It has many interesting articles on different aspects of game programming.

http://www.gamedev.net/

Good luck!
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3DrunkPandas
post 21 Apr, 2008 - 10:49 AM
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Hey Atharel, I'm kind of in the same situation as you, and I've noticed a lot of people on coding forums want to learn how to create games but don't know where to start. Check out my blog in my signature! I just started it yesterday, and I'll be using it to share my beginner coder experiences.

This post has been edited by 3DrunkPandas: 21 Apr, 2008 - 10:50 AM
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Wardy
post 19 May, 2008 - 02:50 AM
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QUOTE(3DrunkPandas @ 21 Apr, 2008 - 10:49 AM) *

Hey Atharel, I'm kind of in the same situation as you, and I've noticed a lot of people on coding forums want to learn how to create games but don't know where to start. Check out my blog in my signature! I just started it yesterday, and I'll be using it to share my beginner coder experiences.


There's someawsome tutorials over at http://www.riemers.net/.

I will also be starting a community driven mmorpg based game development soon.

From what I have seen the only thing that really differs from standard windows apps to games is the use of the GPU using languages like HLSL.

I am a Solutions Architect for the government (uk) and my experience tells me the best thing you can do to get started is have a plan, a sort of breakdown of what you want to acheive.

Start by thinking about things like object orientation, how flexible do you want to make your game ?

I have a sort of "template" solutions which contains multiple XNA projects for a game client and game server.

The concept being that the 2 are totally separate entities and 1 connects to the other to "consume" its "services".

I have been fortunate enough to be able to aquire the source code for some existing games and if you guys look hard enough im sure you can too.

Look at the way games like counterstrike and rf online handle serving accounts and worlds and you quickly start to see that the servers are driven by something like SQL server at the back end which can be easily clustered and added to server farms.

once you have an idea of the overall architecture of a game you can start thinking about core concepts like "networking", "environment rendering using quadtrees" and so on.

The links above should get you the basics out of the way.

One trick I found usefull was to put up my own web site which basically told other users about my projects (soon to be ripped down and replaced).

I think the core thing is to establish a point of contact between a few people then each research something small, after which you can collaborate your findings and build something together.

The trouble with games is you need a lot of different skills ...

1. modellers
2. texture artists
3. 3D programmers
4. Networking programmers
5. sound specialists
6. Project management
7. and of course an architect.

... I'm sure there's much more I haven't listed here but this will give you an idea of the sort of skill sets you will need just to think about game programming.

Many give up after seeing the huge amounts of complex math involved with games on the 3D side but if you had any common sense you could ease your way in to game programming using things like the XNA framework and a prebuilt game engine, then once you have the basics cracked move on to building your own game engine and at that point you will be ready to start building your own games from scratch.

Time and time again I tell people you can't "just pick up" game programming you have to know a lot about a lot so take you time and read a lot.
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getzephyr
post 23 May, 2008 - 10:32 PM
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I tried in google search for you but I didn't find relevant sites which suites your requirement best way is to learn programs.
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Wardy
post 24 May, 2008 - 05:09 PM
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QUOTE(atharul @ 25 Mar, 2008 - 07:33 PM) *

i kind of need a website that will show free turtorials to make my own free mmorpg game, this might sound wierd but I really do need help.


I'm in the process of building exactly that.
The previous advice I gave was good enough to get you started and the links contain all the resources you need to get started.

I have my own architectual model for an MMO game engine server and client that I intend to build and write tutorials on as I go.

If you're interested sign up for a new account over at www.ccoder.co.uk as i will be offering volunteers a chance to learn by getting involved.

I work in IT as a solutions architect for government and model networks typically but my background was in application development before that using C# to work mostly on web applications.

ccoder.co.uk is currently being driven by a newly created but incomplete content management system that I wrote especially to help me to deliver this kind of service, as time goes on I will add components to the web site to further improve the services offered.

There are already a few other people interested but the project is fairly substantial so will need a lot of heads wink2.gif
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