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Google will only take you so far, you need the red book to be honest its the OpenGL bible, sorry im not much with Direct X but im sure they have there own tome as well. Also take a look at the irrlicht engine, its a free open source cross platform 3d engine which will take some of the work out of making an extremely nice looking game. But to be honest that sometimes feels like cheating if you want to be a programmer.
But to be honest that sometimes feels like cheating if you want to be a programmer.
Well thats not entirely true, there are many professional games out there that run on the Doom Engine, or the UT Engine, or the Quake Engine, and more recently the HL Engine, so using a pre-built engine isn't cheating, it's just not re-inventing the wheel.
At times being a professional programmer means understanding that you do not have to re-invent the wheel every time you want to create something.
But to be honest that sometimes feels like cheating if you want to be a programmer.
Well thats not entirely true, there are many professional games out there that run on the Doom Engine, or the UT Engine, or the Quake Engine, and more recently the HL Engine, so using a pre-built engine isn't cheating, it's just not re-inventing the wheel.
At times being a professional programmer means understanding that you do not have to re-invent the wheel every time you want to create something.
Hence feels like, that is also true but most professional developers also understand the fundamentals of a game engine and use existing engines to speed up processes. I dunno i guess your right but i feel that learning how code works is very important. meh
Well, I recomend you use Blender. It's a 3d modeling program that also has a game engine in it, but the only downside is that you have to learn Python to use the game engine. But I link it's a brilliant program and it's also free. Its website is www.blender.org
Well, I recomend you use Blender. It's a 3d modeling program that also has a game engine in it, but the only downside is that you have to learn Python to use the game engine. But I link it's a brilliant program and it's also free. Its website is www.blender.org
well i prefer irrlichit since its free and have a good documentation as far as i know if u know the language c++ very well irrlicht learning wont be much trouble
Just a question but have you made a game in C++ before, a 2d game or a text based game, because if you havnt then the learning curve for making a 3d gamer is gonna be immense possibly even untraversable(if thats a word) your best bet is to start from scratch and learn up, 3d games will come soon enough. But if you simply want to create a game with no prior coding knowledge then you better start of with something lame like FPS creator or something good luck anyway, dont aim so high until its within your technical abilities