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Some trouble with data driven design

 
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Some trouble with data driven design

stayscrisp
31 May, 2008 - 09:59 AM
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Ok having real trouble with some game code, i am using irrlicht with c++ to make a game and i am having trouble incorporating textures into my data driven design so i can assign different ones without hard coding them. Currently i can load in a mesh from a data file and also assign it an id number, this all goes through a gameobject factory class which can create the different types, unfortunately posting a small part of code would not get my point across so if anybody would like a copy of the code to help me with just say so, it will be greatly appreciated smile.gif



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stayscrisp
RE: Some Trouble With Data Driven Design
2 Jun, 2008 - 08:40 AM
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SUCCESS! never mind guys smile.gif
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