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ok Overview: Basically its set in the future some many years from now. The general idea is that The universe is made up of multiple dimensions. These dimensions coexist with out its in habitants knowing anything about eachother. Except for one person. This person decided to Merge the worlds together, and in doing so Crashed the heavens down upon earth, and brought hell up from the underworld. Now there are rifts between the worlds open everyone spilling creatures from all detentions into each other.
now what i have: A good base of Artists who have already started story lining and creating images.
what i would need: Good solid programmers well versed in C#, and DX programming. We are also looking for a good engine to go off of, maybe something like what POBS used. (Pirates of the burning sea). This is a no pay indie project as of right now, but we do have plans of selling this to one of the big game companies upon completion(which will be in probably 2-3 years). Royalties will be given if/when this does sell. Once it launches as single player we will start working on creating it into a Morpg.
We also have a server farm at our disposal that is maintained in a government level secure site in Louisiana.
If you are interested in knowing more or helping with this project please drop me a pm or post here
It's a bad idea to make a single player game and then mutilate it into an MMORPG. I've tried adding even mutliplayer to an existing single player game so that you could play with people in a session and it sure didn't work out>_<
I suggest, since you have all the resources to do it, is to design it as an MMORPG from the start.
we have been working on this for probably 9 months now. Most of that time was spent story lining and getting races etc. Now we are working on modeling and starting to program. The reason to make it one player first is to get it out there. It wont be too hard (i think to turn it mutliplayer.)
I wan't implying that you hadn't done any planning.
However, if you're just going to tack on some code for multiplayer when you're done, you might want to think again. I don't know what your design looks like so I'm in no place to say anything, but you should make sure you have planned out how you're going to implement it prior to doing too much coding.
The gameplay in multiplayer will likely be pretty different from the singleplayer gameplay. You also have to keep security in mind. How much of the game will the server handle? How about the clients?
A good model (I think) would be to write the game initially in a client + server format. The gameplay can still be for one player, but (like with Valve's Steam platform) a server will be run locally for the client to connect to. That way you can separate the client code from the server code at the beginning, which I think will be much easier. Ultimately that's just a suggestion.
This post has been edited by Tom9729: 12 Jun, 2008 - 07:13 PM
If you plan to make it multiplayer. 1 idea that worked out really well for me is. to make it capable of multiplayer, with a server/client layout from the start. then it is very simple to add multiplayer in later.
Have you got any programmers yet?
If you guys have a modeller then id would really like to here more about what you have got ready for the project.
I am working on my own 3D engine(Java LWJGL). that i am planning to turn into an MORPG soon. i still need to tweek the UDP heartbeet server. but the engine is fine for multiplayer TCP. for now it only really supports WC3 DOTA style game play. Realistically I dont have the time for balancing, modelling, plot... so what you have sounds like it would work well with what im want to do.
If you plan to make it multiplayer. 1 idea that worked out really well for me is. to make it capable of multiplayer, with a server/client layout from the start. then it is very simple to add multiplayer in later.
Have you got any programmers yet?
If you guys have a modeller then id would really like to here more about what you have got ready for the project.
I am working on my own 3D engine(Java LWJGL). that i am planning to turn into an MORPG soon. i still need to tweek the UDP heartbeet server. but the engine is fine for multiplayer TCP. for now it only really supports WC3 DOTA style game play. Realistically I dont have the time for balancing, modelling, plot... so what you have sounds like it would work well with what im want to do.
basically we have about 10-15 "Artist" types doing the Concept art, modeling, scene layout, etc. What we are lacking is a good core of programmers. I have looked into using Java for this, but there just isn't any good 3d engines out there for Java(yea i know about JMonkeyEngine, but its not that great). If you want to help out shoot me a pm and i'll get you something to start working on. If you know how to code an engine thats awsome. Can you do it in C#?
My Engine is OpenGL so its easy enough to port. but id rather not, i like java, mainly because of the fact thats it platform independant.
IMHO i think the windows market is flooded with very high quality games. therefore even making a great game can just end up getting lost in the crowd. I will just stick to working on more aspects of my engine for now.
I look forward to seeing the progress of your game, in the future.
My Engine is OpenGL so its easy enough to port. but id rather not, i like java, mainly because of the fact thats it platform independant.
IMHO i think the windows market is flooded with very high quality games. therefore even making a great game can just end up getting lost in the crowd. I will just stick to working on more aspects of my engine for now.
I look forward to seeing the progress of your game, in the future.
I like java's independance, but i have XNA 2.0 free for 2 years and i was given VS 2005 Pro free also. Figured if its free why not use it.
If your refering to the reason i dont want to program in C++, its because im not fimiliar with programming under MacOS and Linux using C++, only windows, and id rather not spend much more time learning new things, as learning always seems to be what takes the longest when programming.
With Java/OpenGL i only need to program one version that works for all(as getting a game to as many people as possible is my aim) cuts down alot of time when making a project with limited developers.