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Doomsday Engine

 
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Doomsday Engine, Any Doomers used this?

no2pencil
post 3 Jul, 2008 - 10:40 PM
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Has anyone had experiencing playing, developing, or doing anything at all in general with the Doomsday Engine project?
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Tom9729
post 3 Jul, 2008 - 11:15 PM
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I'd never even heard of it until you brought it up. tongue.gif

The Darkplaces engine is pretty interesting btw. It's a modified version of the Quake I engine. The FOSS shooter Nexuiz is based off of it, and GTKRadiant (a fairly sophisticated map editor) has support for it. icon_up.gif

This post has been edited by Tom9729: 3 Jul, 2008 - 11:17 PM
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Jostol
post 9 Jul, 2008 - 01:38 AM
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I don't like the dooms day engine. The only thing I like about it is the launcher Snowberry.
I recommend ZDaemon and Skulltag for multi-player and keep an eye out for Odamex and the good thing is, Odamex is open source.

If you have any questions about the doom engine, please visit irc://irc.oftc.net/doom-tech
Those guys there know a lot about the engine. Especially fraggle who has made numerous doom ports and is very knowledgeable.

Also check out doomworld, you can find a lot of doomers there.
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captainhampton
post 9 Jul, 2008 - 06:13 AM
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Haven't really gotten to play with it a lot but it looks alright, ZDaemon as mentioned above has gotten some pretty good reviews
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