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how do you make an online game like runescape

 
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how do you make an online game like runescape, i need help because im a beginner

modasasin740
4 Aug, 2008 - 11:36 AM
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i want to make a game like runescape thats fun and easy. I play runescape and i know what everyone hates. I know what my game can have that everyone will love. I WILL MAKE MEMBERSHIP FREE, and as i become a company then i will make membership free. icon_up.gif I hope you can help me biggrin.gif
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PixelCard
RE: How Do You Make An Online Game Like Runescape
4 Aug, 2008 - 11:44 AM
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First, you need experience. It's very good that you have a specific idea, but you also must have an idea on how to implement it, so you must be a professional programmer to accomplish this task.

Second, big games are mainly created by large teams of designers, programmers, testers etc. so there is a very low chance you will accomplish the task just by yourself.

Third, it is not so easy as you think to create a big game. Again, you need to be a very experienced programmer to write even a very small part of it.

Check this thread (just for reference):
http://www.dreamincode.net/forums/showtopic54319.htm

PS: I guess you should post threads related to game programming here:
http://www.dreamincode.net/forums/showforum69.htm

This post has been edited by PixelCard: 4 Aug, 2008 - 11:47 AM
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gabehabe
RE: How Do You Make An Online Game Like Runescape
4 Aug, 2008 - 12:14 PM
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http://www.dreamincode.net/forums/showtopic54319.htm
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NickDMax
RE: How Do You Make An Online Game Like Runescape
4 Aug, 2008 - 01:09 PM
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Every organization that wants to make a profit must have a profit model -- some scheme for bringing in the bucks.

Now running a game sever costs money -- so you need to make money (unless you just plan on donating millions of your own dollars to the project).

Launching a large scaled online game requires investors (again unless you happen to have a few hundred thousand laying around) so in order to get these investors you have to first convince them that you are correct in your assumption that, "i know what everyone hates. I know what my game can have that everyone will love" -- *free* is not enough (there are plenty of free to play games).

And above all, these investors will want to see a profit model that they can believe in. This generally requires research on what other profit models are being used and how they compare (are they successful).

I don't mean to dash your hopes. But this is no light task. It is a long term vision (and one that a good number of people have made into a reality). It requires planning, patience, and a lot of hard work (or just a bunch of money).

If you are serious, begin to learn about programming. Learn about network programming, study other games, learn about game design, learn about 2D and 3D graphic techniques... Try to meet people with similar ideas and interests.
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