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Game project seeks C++

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Game project seeks C++

eggi
post 16 Aug, 2008 - 04:04 AM
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Hi, I am new to DIC and before posting my game project I wanted to know if there would be any enthusiastic coders looking to get involved.

The game will either be coded onto an existing engine, or built from scratch.
It is a free multiplayer demo version to start with and includes a mixture of strategy/fps/rpg, with some highly original aspects.
Although the game is currently being built with shockwave, we feel that C++ or similar .exe would see the game realise its full potential.

Suggestions will also be gratefully recieved.

Thanks in advance.

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gabehabe
post 16 Aug, 2008 - 07:52 AM
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I might be interested, but I wouldn't be capable of doing it alone.

What are you offering in return?

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eggi
post 16 Aug, 2008 - 08:46 AM
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Hi gabehabe,

I would agree, 1 coder probably isnt going to be enough.

In return for your (or others) input and work:
1. you would become a partner in the project
2. recieve a percentage of any profits made from distribution, however the demo version will be free so any potential revenues will come after the full release.
3. be part of a highly original and hopefully succesful game
4. get major credits on all litrature, ingame credits and webby links for your future portfolio

Let me know what you think, I can email or im you with more detail about the design so that you can have more to go on.




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DTR
post 16 Aug, 2008 - 08:52 AM
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I am by no means an expert but I would too be interested in participating in a project such as this.

Experience is worth its weight in gold in these days.

This post has been edited by DTR: 16 Aug, 2008 - 08:53 AM
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KYA
post 16 Aug, 2008 - 08:58 AM
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I am also interested, but I need to see a timeline, plans, etc...
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gabehabe
post 16 Aug, 2008 - 09:01 AM
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Yeah, I think you might get a few interests, if you can post in as much detail as possible smile.gif
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KYA
post 16 Aug, 2008 - 09:07 AM
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Preferably here or if you have a website. the need to send such information by email gives the idea that the project is not ready for coding, etc...

This post has been edited by KYA: 16 Aug, 2008 - 09:07 AM
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eggi
post 16 Aug, 2008 - 09:35 AM
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Thanks for reply and for your interest.

The Game demo timeline should be not much more than 12 to 16 months, full version another 12 at least.
Plans are to release a limited demo version (2 regions, limited tech)for free download (although currently a free browser version), then pay to upgrade to full retail version, which will unlock full version.

I have a growing 30 page game doc currently. But as requested, here is a little more about the project.


To start you will Create an account, then select a region or faction for which you will always play (Americas, Africa, Middle East, Asia, Northern Europe, etc). This is static, once chosen you cannot change teams, this promotes bonding and "team work" missing from today's online games.

You will then choose your civilian skill (this can be later changed) and then you will begin.

These civilian skills will be the basis of your regions economy strengths or weaknesses, so when one is not summoned to a battle by the war bell/horn, one will have the challenging task of maintaining your regions infrastructure by way of civil skill, farmer, builder, merchant, labourer etc, each task having its own challenges.

You will help to build your regions economy, this is done by collecting natural resources, food and money and dropping it off in the appropriate building. During economy mode the focus is on labour and progression, although military training is also possible in the Barracks.

The Leader can manipulate the region by way of a Strategic map (overhead map with icons and units). Leaders will be decided by experience points, and can be voted in by team votes.By using tech points gained in wars he will help the team to evolve through time, progress and obtain higher technologies. With money, food and resources collected by the teams civilian skills, the team will build on its economy, weapons, defence etc.

civilian skills will also evolve depending on technology available and the characters appearance may also evolve with the times.

When the war bell sounds, its time to drop your tools and prepare to defend or attack, teams will get the change to attack, loot or even occupy other territories.
All players will fight and work in fps or 3rd view, they will be working and fighting along side one another starting as early period swordsmen, natives, archers, horsemen, pikemen etc and eventually fighting with machine guns and even tanks!

As the teams progress very slowly through the ages anything can happen and will happen. It will be global war in real time, with real people, large communities, and heaps of fun!

There is heaps more, but I dont want to spam the post too much, let me know if you have any precise questions.

I do have a temporary website up but really it is being worked on, I mean I am more occupied with developing our assets folders for the new coders. but please be nice:) www.xzibitentertainment.com


Email me on:
beeandcee@hotmail.co.uk

Heres one character concept to give the realism we are trying to portray.


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This post has been edited by eggi: 16 Aug, 2008 - 09:42 AM
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KYA
post 16 Aug, 2008 - 09:44 AM
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Framework wise (i.e. coding), what has been done already?


edit: the website mentions perl and shockwave, what language have you decided on? (If its peral/sw, I can't really help I have experience in neither).

This post has been edited by KYA: 16 Aug, 2008 - 09:46 AM
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eggi
post 16 Aug, 2008 - 10:08 AM
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sorry I need to change that, the current code is lingo not perl, and the already explorable first pre alpha terrain is up, however as I said, I am looking to source some C++ gurus that may be able to convert and build this to a standalone. Or perhaps build onto a current engine. Enthusiastic coders may prefer starting from scratch.

to answer your question, current framework includes a walking camera, basic collision detection, first aminated walking test model, and early stage terrain for first map.




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KYA
post 16 Aug, 2008 - 10:11 AM
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Sounds fun. If we converted, how do you feel about DirectX?
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eggi
post 16 Aug, 2008 - 10:21 AM
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QUOTE(KYA @ 16 Aug, 2008 - 11:11 AM) *

Sounds fun. If we converted, how do you feel about DirectX?


Most definately the way I would like to go!
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