Welcome to Dream.In.Code
Getting Help is Easy!

Join 132,648 Programmers for FREE! Get instant access to thousands of experts, tutorials, code snippets, and more! There are 1,129 people online right now. Registration is fast and FREE... Join Now!




Little OpenGl demo let me know what you think :)

 
Reply to this topicStart new topic

Little OpenGl demo let me know what you think :)

stayscrisp
post 18 Aug, 2008 - 04:38 PM
Post #1


D.I.C Regular

***
Joined: 14 Feb, 2008
Posts: 258



Thanked 6 times
My Contributions


I wrote this for college, got me good marks actually which is always good smile.gif it uses an octree for collision detection and the stencil buffer for reflections icon_up.gif
User is offlineProfile CardPM

Go to the top of the page

stayscrisp
post 18 Aug, 2008 - 04:48 PM
Post #2


D.I.C Regular

***
Joined: 14 Feb, 2008
Posts: 258



Thanked 6 times
My Contributions


sorry about that, attachment didnt work so heresa youtube link to the vid smile.gif

http://www.youtube.com/watch?v=9lSeFJ_6DMQ

code coming soon, in the middle of a bit of tidying and trying to incorporate sphere , cube collision icon_up.gif
User is offlineProfile CardPM

Go to the top of the page

Tom9729
post 19 Aug, 2008 - 12:28 PM
Post #3


Debian guru

Group Icon
Joined: 30 Dec, 2007
Posts: 1,447



Thanked 10 times

Dream Kudos: 325
My Contributions


Cool!

Would you be able to write up tutorials on octrees and using the stencil buffer? Because I would read them if you did. icon_up.gif
User is offlineProfile CardPM

Go to the top of the page

BetaWar
post 19 Aug, 2008 - 12:55 PM
Post #4


#include <soul.h>

Group Icon
Joined: 7 Sep, 2006
Posts: 1,987



Thanked 78 times

Dream Kudos: 1175
My Contributions


Must say that is pretty cool there. Nice 3d graphics you got working smile.gif I would read the tutorials too, though it may take a bit longer until I understnad them smile.gif
User is offlineProfile CardPM

Go to the top of the page

stayscrisp
post 19 Aug, 2008 - 01:56 PM
Post #5


D.I.C Regular

***
Joined: 14 Feb, 2008
Posts: 258



Thanked 6 times
My Contributions



I just might write up a tutorial for this, might take me some time though as i'm gonna be starting a crappy IT job to tide me over while i get my projects up to scratch to show prospective employers smile.gif

Hopefully get myself a game programming position, midway studios UK is only 30 minutes drive from where i live, but they only make driving games :s so ill see how it goes, thanks for comments

cheers
User is offlineProfile CardPM

Go to the top of the page

bobjob
post 19 Aug, 2008 - 06:09 PM
Post #6


D.I.C Head

**
Joined: 29 Mar, 2008
Posts: 61



Thanked 1 times
My Contributions


really neet. icon_up.gif

Is the demo using the physics from your tenis game?

You got any other games planned?
User is online!Profile CardPM

Go to the top of the page

stayscrisp
post 20 Aug, 2008 - 03:51 AM
Post #7


D.I.C Regular

***
Joined: 14 Feb, 2008
Posts: 258



Thanked 6 times
My Contributions




No my tennis game at the minute has really botched physics hehe. I didnt see any need to use an octree for my tennis game as it is only one ball to check for collisions, also i didnt use a bounding box on the player as to my knowledge i would need to use some sort of double dispatch for this, so i didnt bother, i know about double dispatch but really didnt have time to implement it.

I have a puzzle game i am going to start working on in the near future so keep posted smile.gif
User is offlineProfile CardPM

Go to the top of the page

Fast ReplyReply to this topicStart new topic
Time is now: 11/23/08 05:06AM

Live Help!

Tutorials

Programming

Web Development

Reference Sheets

Code Snippets

Bye Bye Ads

Free DIC T-Shirt

T-Shirt Example

Related Sites

Monthly Drawing

Thumb Drive

Partners

Top Contributors

Top 10 Kudos This Month