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The Matrix Fall 3d Bug please help to fix it

 
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The Matrix Fall 3d Bug please help to fix it, The matrix fall 3d bug needs an hotfix

mainframe
post 31 Aug, 2008 - 06:13 AM
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the matrix fall 3d screensaver has a bug it cannot write words with the letter Z,try to write paralyze and freeze and it does not works.
IPB Image
heres the link for the matrix fall source code:
download matrix fall source code
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perfectly.insane
post 31 Aug, 2008 - 06:42 AM
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How do you know that the program contains a bitmap for the "z" character to begin with?

(By the way.. that source code is old, and I don't think it reflects the newest binary build).

This post has been edited by perfectly.insane: 31 Aug, 2008 - 06:43 AM
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mainframe
post 31 Aug, 2008 - 07:24 AM
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download matrix fall 3d
download from there the matrix fall 3d screen saver and try in textes configuration to add paralyze and freeze and watch that it cannot do it,more over theres a bitmap in it that contains the letter Z but it doesnt works..
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perfectly.insane
post 31 Aug, 2008 - 07:42 AM
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Ok, so that answers the question about the font, but the source code you linked to originally doesn't actually have that bitmap set, so a newer version of the source code will be needed to make any easy determinations.


EDIT: Ok, so it looks like that binary is older than the source, but it still doesn't have that bitmap set. Is this a fork of some sort?

EDIT: Ok, so I answered my own question. That is a fork. That source appears to be a fork of Matrix Fall X, ported to Windows. So it's the wrong code base.

This post has been edited by perfectly.insane: 31 Aug, 2008 - 07:50 AM
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perfectly.insane
post 31 Aug, 2008 - 08:30 AM
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Ok. Here's the current source: http://simpleproject.open-design.be/files/..._3d_sources.zip

The code for the real version is actually VB6.

The bug is in ClsTitre2.cls. There's a couple of huge select case blocks that map characters to positions on the logical texture grid. There is no "z" in that. Since he is using global variables, that explains why you're getting duplicates of the previous character (as it's retaining its value). You'll obviously need to add "z" to those blocks.
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mainframe
post 31 Aug, 2008 - 08:36 AM
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QUOTE(perfectly.insane @ 31 Aug, 2008 - 09:30 AM) *

Ok. Here's the current source: http://simpleproject.open-design.be/files/..._3d_sources.zip

The code for the real version is actually VB6.

The bug is in ClsTitre2.cls. There's a couple of huge select case blocks that map characters to positions on the logical texture grid. There is no "z" in that. Since he is using global variables, that explains why you're getting duplicates of the previous character (as it's retaining its value). You'll obviously need to add "z" to those blocks.

Thank you! i'm glad to find someone who helps me now you need to change the code so bug would be fixed.
can you fix the bug urself?
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perfectly.insane
post 31 Aug, 2008 - 08:43 AM
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No. This is a programming support community, not an arbitrary bug-fixing service. You might want to contact the author.
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KYA
post 31 Aug, 2008 - 12:02 PM
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#include <nerd.h>

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and VB is the devil
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mainframe
post 3 Sep, 2008 - 12:00 AM
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so how i fix the bug? please help me!
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mainframe
post 4 Sep, 2008 - 03:16 AM
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what is the meaning of the numbers in this code
CODE

     '
                Case "Z"
                    '
                    LettreTmp = 26
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mainframe
post 5 Sep, 2008 - 04:39 AM
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i found the meaning of the numbers!
its Numerology but the capital letter Z doesn't work please help me to solve this out
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NickDMax
post 5 Sep, 2008 - 08:41 AM
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2B||!2B

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moved to VB forum where people are less likly to think that "VB is the devil" and more likely to be able to help you. However I would like to emphasize the point:
QUOTE
This is a programming support community, not an arbitrary bug-fixing service.
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