I realize that OpenGL is kind of big set of instructions but I think we can narrow it down to just a few essential code snippets/examples and a list of primitives etc.
My target is a 2 page spread.
If you are interested in helping out the discussion begins here and now.
Now I have to be honest I am more on the consumer side of this (i.e. I only know a little bit about OpenGL) so I am really looking for some Guru guidance on this.
- What are the key elements that we need to cover to get an aspiring OpenGL programmer up and running?
- What elements are most used?
Sidebar: I really want awesome looking OpenGL reference pages. The standard DIC template is nice but we are talking about graphics here and might want to punch it up. So if you think you can create a design that says, "I love DIC and 3D Graphics programming" that would be awesome and I am sure Chris would go for it.