1 Replies - 698 Views - Last Post: 21 May 2009 - 12:33 AM Rate Topic: -----

#1 sexylexa  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 2
  • Joined: 20-May 09

help with blitz basic

Posted 21 May 2009 - 12:14 AM

ok so yes i need a little help if you can.

im trying to make it so when you press a button you you change from one avatar to another and it will appear in the place the avatar is in.

i have the main game loop set up but i cant figure out how to get beyond that.

so far this is what i have:

 If KeyDown(2);switch to your next avater ? somehow

 mesh = LoadMesh ("avatar name.3ds")
 ScaleEntity mesh,0.1,0.1,0.1
 UpdateNormals mesh
 EntityType mesh, COLLTYPE_geometry

 	EndIf


the only thing that happens when you press key 2 is the avatar appears in a fixed place on my map


i cant go on the forum on the blitz site because you have to buy the program and register it with them to be able to post, im only using the demo.

i think ill switch program languages to something alittle more on the free side or just stick to modeling. im only doing it for fun and to look at my models before i decide to give them away.



thanks in advance for any help.

Is This A Good Question/Topic? 0
  • +

Replies To: help with blitz basic

#2 sexylexa  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 2
  • Joined: 20-May 09

Re: help with blitz basic

Posted 21 May 2009 - 12:33 AM

oh and how would i add those cute little name tags over the avatar heads?

thanks again
Was This Post Helpful? 0
  • +
  • -

Page 1 of 1