I'd like recommend Peter Gemtree programming tool (it's my creation). It allows easy creation of 2D and 3D games for Windows and is fully Freeware. http://peter.hostuju.cz/
134 Replies - 72399 Views - Last Post: 50 minutes ago
#122
Re: Game Development Tools/Resources
Posted 24 September 2012 - 12:37 PM
Understanding Shadow Volumes for 3D Programing
I found this tutorial on how to produce Shadow Volumes in 3D scenes. It explains the concept without being specific to any one computer language. It does a very good job of explaining the algorithm clearly. So, it's a must read for someone getting into shader programming in HLSL, GLSL, etc. and learning about producing shadows.
http://nuclear.mutan...ial_nuclear.pdf
I found this tutorial on how to produce Shadow Volumes in 3D scenes. It explains the concept without being specific to any one computer language. It does a very good job of explaining the algorithm clearly. So, it's a must read for someone getting into shader programming in HLSL, GLSL, etc. and learning about producing shadows.
http://nuclear.mutan...ial_nuclear.pdf
This post has been edited by BBeck: 24 September 2012 - 12:38 PM
#123
Re: Game Development Tools/Resources
Posted 30 September 2012 - 10:34 PM
I found a place where you can buy 3D models that people have modeled. I've never heard of it before buy just found it this morning.
3D Ocean
I also found a piece of software that provides you with Frames Per Second(FPS) on any DirectX or OpenGL games / applications.
Fraps
I also know a great place to begin with C++ and DirectX. It covers DirectX Graphics basics, DirectXInput, DirectXAudio and basic terrain rendering.
Two kings
3D Ocean
I also found a piece of software that provides you with Frames Per Second(FPS) on any DirectX or OpenGL games / applications.
Fraps
I also know a great place to begin with C++ and DirectX. It covers DirectX Graphics basics, DirectXInput, DirectXAudio and basic terrain rendering.
Two kings
#124
Re: Game Development Tools/Resources
Posted 07 October 2012 - 06:58 PM
i don't know if this helps but you can get 3d software, daz studio pro 4.5, bryce pro 7 and hexagon 2.5 all for free. plus they have some models, textures, and other files for free as of now. just signup and hit buy on the one's that are free.
http://daz3d.com/
http://daz3d.com/
#125
Re: Game Development Tools/Resources
Posted 20 December 2012 - 07:27 PM
I think opengl should also be added.
#126
Re: Game Development Tools/Resources
Posted 31 December 2012 - 12:48 PM
#127
Re: Game Development Tools/Resources
Posted 05 February 2013 - 10:29 PM
I couldn't find any good Sprite Tester programs on the web, and I hated having to import my spritesheet into games just to see how it looked, so I made this! You can upload any sprite sheet as long as the width and heights of the sprites are constant. I just wanted to share it with anyone in case they were in the same boat as I was.
Download Link
Here's a preview if anyone is interested:
Download Link
Here's a preview if anyone is interested:
#128
Re: Game Development Tools/Resources
Posted 17 February 2013 - 03:09 AM
I wanted to share ShoeBox a free app that works on Windows and Mac computers. There are lot of sprite related tools in it such as sprite packing, extracting, animation sheets or bitmap fonts. All of the export formats can be customized and come with several templates such as NGui, Cocos2d, starling, sparrow, html5 etc.
Website with download:
http://renderhjs.net/shoebox/

Some of the tools that I use for my game development:
Sprite packing
Packs multiple images, SWF files (AS1, AS2 or AS3) or animated GIF animation's into one texture Atlas
http://renderhjs.net...packSprites.htm

Animation to Sheet
Converts a animated GIF or SWF (AS1, AS2 or AS3) into a sprite sheet with an array of frames.
http://renderhjs.net...ox/aniSheet.htm

Sprite Pivots
Sprite Pivots lets you edit registration points (pivots) of multiple sprites at once.
http://renderhjs.net...pritePivots.htm

Bitmap Font
Creates a anglecode compatible *.fnt bitmap font. The way this tool is different from others is that it lets you fully customize the font for example in Photoshop.
http://renderhjs.net.../bitmapFont.htm

Extract Sprites
Detects sprites in a transparent image and cuts them out. This is useful if you have a sprite sheet or asset that contains already several sprites but want to separate them into single image files.
http://renderhjs.net...ractSprites.htm

Extract Tiles
Extracts a tile map and tile bank out of a screenshot of a game. The result can be saved as a Tiled *.tmx map file and a tile-bank *.png image.
http://renderhjs.net...xtractTiles.htm
Website with download:
http://renderhjs.net/shoebox/

Some of the tools that I use for my game development:
Sprite packing
Packs multiple images, SWF files (AS1, AS2 or AS3) or animated GIF animation's into one texture Atlas
http://renderhjs.net...packSprites.htm

Animation to Sheet
Converts a animated GIF or SWF (AS1, AS2 or AS3) into a sprite sheet with an array of frames.
http://renderhjs.net...ox/aniSheet.htm

Sprite Pivots
Sprite Pivots lets you edit registration points (pivots) of multiple sprites at once.
http://renderhjs.net...pritePivots.htm

Bitmap Font
Creates a anglecode compatible *.fnt bitmap font. The way this tool is different from others is that it lets you fully customize the font for example in Photoshop.
http://renderhjs.net.../bitmapFont.htm

Extract Sprites
Detects sprites in a transparent image and cuts them out. This is useful if you have a sprite sheet or asset that contains already several sprites but want to separate them into single image files.
http://renderhjs.net...ractSprites.htm
Extract Tiles
Extracts a tile map and tile bank out of a screenshot of a game. The result can be saved as a Tiled *.tmx map file and a tile-bank *.png image.
http://renderhjs.net...xtractTiles.htm
#129
Re: Game Development Tools/Resources
Posted 19 March 2013 - 09:40 AM
Quote
Flixel is an open source game-making library that is completely free for personal or commercial use. Written entirely in Actionscript 3, and designed to be used with free development tools, Flixel is easy to learn, extend and customize.
http://flixel.org/
http://flixel.org/docs/
http://gamedev.tutsp...o-learn-flixel/
#130
Re: Game Development Tools/Resources
Posted 21 March 2013 - 03:11 AM
I found this pdf article, its hard to read, but would be a nice material to read.
Optimal convex decompositions
http://www.cs.prince...onvexDecomp.pdf
Optimal convex decompositions
http://www.cs.prince...onvexDecomp.pdf
#131
Re: Game Development Tools/Resources
Posted 21 March 2013 - 05:52 AM
Since my post got removed due to the roll back from a couple of days ago, I'll post it again.
Here's an awesome web-based tool for creating your own sounds by just adjusting some sliders, or even choosing randomized values. Definitely worth checking out if you need some sounds for your games.
Bfxr
Here's an awesome web-based tool for creating your own sounds by just adjusting some sliders, or even choosing randomized values. Definitely worth checking out if you need some sounds for your games.
Bfxr
#132
Re: Game Development Tools/Resources
Posted 21 March 2013 - 01:37 PM
#133
Re: Game Development Tools/Resources
Posted 25 March 2013 - 09:12 AM
#134
Re: Game Development Tools/Resources
Posted 31 March 2013 - 04:53 AM
Some new resources
Music for your game
http://www.nosoapradio.us/
Some excellent sprites
http://www.lostgarde...game%20graphics
Music for your game
Quote
Free Music for Use in Videos, Games, or whatever else you like!
Under Creative Commons Attribution License.
(yes, you can use it commercially!)
Under Creative Commons Attribution License.
(yes, you can use it commercially!)
http://www.nosoapradio.us/
Some excellent sprites
http://www.lostgarde...game%20graphics
#135
Re: Game Development Tools/Resources
Posted 50 minutes ago
This is a pretty good engine for beginners in game development as well as new to programming.
Game Maker
It also has a book that shows how to use it as well as describes basic concepts in game development.
The Game Maker's Apprentice
Game Maker
It also has a book that shows how to use it as well as describes basic concepts in game development.
The Game Maker's Apprentice
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