Game Development Tools/Resources

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147 Replies - 96867 Views - Last Post: 07 April 2014 - 05:34 PM Rate Topic: ***** 4 Votes

#136 npanagakis  Icon User is offline

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Re: Game Development Tools/Resources

Posted 22 May 2013 - 09:14 PM

Consider adding Pygame. I'm obsessed with it. Its a 2d game dev library for Python. Its available on a lot of operating systems, which includes Mac, Windows, and Linux.
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#137 Limecore  Icon User is offline

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Re: Game Development Tools/Resources

Posted 18 June 2013 - 04:04 AM

Game creation tutorials. The C++/SFML one is the best introduction to game programming in sfml I have seen
http://www.gamefromscratch.com

Vector graphics tutorial using inkscape focusing on making resources for a game
http://2dgameartforp...rs.blogspot.ca/
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#138 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 11 July 2013 - 08:08 AM

Updating Game Objects in Real Time

http://www.gamasutra...ame_engine_.php

This post has been edited by modi123_1: 11 September 2013 - 08:35 AM

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#139 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 23 July 2013 - 08:37 AM

Some suggested engines/frameworks.


View Poststayscrisp, on 23 July 2013 - 09:49 AM, said:

[...]Flash/Flex and the starling framework [...] all [...] still being supported and updated and is cross platform; two huge pluses in my eyes. Develop games for iOS, android, desktop and web from the same code base, pretty big deal to be honest. And It's free and open source. Along with Starling there is also Flixel and FlashPunk.

[...] the JMonkey engine[...]

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#140 slehmann101  Icon User is offline

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Re: Game Development Tools/Resources

Posted 06 September 2013 - 03:44 PM

I would like to add Google fonts: http://www.google.com/fonts/
free opensource fonts for download
and texture packer:
http://www.codeandwe...m/texturepacker
A very effective tool for making a sprite sheet the free version should suffice for almost all uses
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#141 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 07 September 2013 - 08:30 AM

Recommended in the audio thread:

http://www.bfxr.net/

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Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games.


edit:
how to use:
http://gamedev.tutsp...ects-with-bfxr/

This post has been edited by modi123_1: 20 September 2013 - 01:12 PM

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#142 BBeck  Icon User is online

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Re: Game Development Tools/Resources

Posted 11 September 2013 - 05:47 AM

Can we get MyPaint added to the list? I've checked it out and this program is AWESOME. It basically simulates different artistic mediums like oil paint, water color, crayon, chalk, etc. Combine it with Paint.Net and you've got a serious tool for producing graphics.
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#143 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 11 September 2013 - 07:50 AM

OpenFL

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OpenFL is a software development kit that provides an environment for building fast, native games and applications for iOS, Android, BlackBerry, Windows, Mac, Linux, Flash and HTML5.

OpenFL enables a fast workflow where developers can build projects in the Haxe programming language, an ECMAScript with simularities to ActionScript, Java, C++ and Javascript, and deploy to native C++ for the ideal performance on most platforms, while maintaining the flexibility of also being able to leverage Flash Player and Javascript at targets.

The libraries have an industry-standard API for 2D and 3D development, implementing across native and web backends. The codebase is mature, refined over the past several years. The command-line tools will target each supported platform with easy-to-use commands. Developers do not need to understand the intricacies of each platform. Simple commands, such as "openfl test windows" are enough to build and deploy for each target.



http://haxe.org/
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#144 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 09 October 2013 - 01:04 PM

An online engine? Would anyone have a need for that?

http://www.bigworldtech.com

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BigWorld Technology provides developers of online games a competitive advantage by significantly reducing risk, cost and time to market. The BigWorld Technology Suite includes a highly scalable and stable server, robust next-gen client, content creation tools, a library of 3rd party plugins, full support, and other accompanying tools. Games powered by BigWorld include World of Tanks®, Realm of the Titans, Kingdom Heroes, and 38 Studios' Amalur sequel MMO Copernicus.

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#145 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 10 October 2013 - 01:04 PM

Engine:

How to Learn Loom SDK

https://www.loomsdk.com/

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Loom SDK is an open source cross-platform development kit, written in C++, that enables you to create games and applications for different platforms very quickly. It offers a command line interface and features such as live asset reloading, live code compiling, and multiple devices deployment, while preserving the flexibility of a native and open source SDK.



-----------------

Just an fyi: simple diagram of a game engine:
Posted Image

Game Engine Architecture
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#146 shmikucis  Icon User is offline

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Re: Game Development Tools/Resources

Posted 11 October 2013 - 07:15 AM

Html5 game engine which supports Web, Android and iOS (with CocoonJS). Website MightyEngine and some demos.
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#147 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 23 January 2014 - 10:21 AM

Let’s Build a 3D Graphics Software Engine
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#148 modi123_1  Icon User is online

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Re: Game Development Tools/Resources

Posted 07 April 2014 - 05:34 PM

A bit dated, but a fine read for folks looking for MMO concepts, requirements.

A Distributed Multiplayer Game Server System
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