Game Development Tools/Resources

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151 Replies - 108890 Views - Last Post: 10 August 2014 - 02:29 AM Rate Topic: ***** 4 Votes

#16 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 19 June 2009 - 11:21 PM

Quote

Have you thought about adding fonts to this list? Fonts are not supposed to be packaged with games, at least according to the XNA documentation, if they are not free.


Then there is now a reason to create a fonts category in the list. Done :)

Quote



Added to the list. Thanks for sharing, gabehabe! :)

Well I see that the list constantly grows and I really enjoy this. Thanks for the contributions, guys! Looking forward to see some more.
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#17 mocker  Icon User is offline

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Re: Game Development Tools/Resources

Posted 20 June 2009 - 12:31 AM

For an awesome sound effects generator, check out
SFXR http://www.cyd.liu.s...oject_sfxr.html

The same guy also has
Musagi - advanced music editor / synthesizer
CherryBrush - sketch/paint app
FFTuner - pick out notes from recorded music

They were made to quickly generate media for rapid game prototyping and work great.

This post has been edited by mocker: 20 June 2009 - 12:31 AM

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#18 chuckb  Icon User is offline

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Re: Game Development Tools/Resources

Posted 20 June 2009 - 09:28 PM

Hi,
Here are some resources that I like to use. I program in C++ and DirectX.

FMOD Sound

Pyro Particles Effects Editor and Library

My favorite tool to create 'tons' of data very quickly is using VBA in Excel. I use it to generate CSV data.

The single best C++/DirectX game site that I can find. Toymaker

Regards,
Chuck
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#19 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 21 June 2009 - 11:39 AM

@mocker & chuckb - added the resources to the main list. Great links, guys! :)
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#20 stayscrisp  Icon User is offline

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Re: Game Development Tools/Resources

Posted 21 June 2009 - 11:50 AM

FMOD is only free to use with non-commercial games. If you want to sell your games even at a very small level you have to purchase a license.

Another sound library is SDL_Mixer located here it is free to use.
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#21 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 22 June 2009 - 12:52 PM

@stayscrisp - well we actually share resources here for non-commercial, "home-made" games. For commercial games you will need a team that will design and develop all the components, therefore FMOD perfectly fits into the list :)

And thanks for sharing another link! Added to the list.
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#22 stayscrisp  Icon User is offline

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Re: Game Development Tools/Resources

Posted 22 June 2009 - 03:09 PM

Just clarifying :D
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#23 SixOfEleven  Icon User is offline

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Re: Game Development Tools/Resources

Posted 23 June 2009 - 06:32 AM

I was thinking that compilers/IDEs as well as the various graphics libraries/APIs might be nice.
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#24 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 23 June 2009 - 08:41 AM

@SixOfEleven - I guess graphic libraries would be good. As of compilers and IDEs, I would assume that the person who looks for game resources already knows what IDE and compiler he/she uses. But that's just my opinion.
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#25 SixOfEleven  Icon User is offline

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Re: Game Development Tools/Resources

Posted 23 June 2009 - 09:16 AM

View PostCore, on 23 Jun, 2009 - 09:41 AM, said:

@SixOfEleven - I guess graphic libraries would be good. As of compilers and IDEs, I would assume that the person who looks for game resources already knows what IDE and compiler he/she uses. But that's just my opinion.


You're probably right about compilers/IDEs.
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#26 Irish18  Icon User is offline

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Re: Game Development Tools/Resources

Posted 23 June 2009 - 11:57 AM

Which of the sprite tools is best for use on C# with Visual Studio 2008 Express and XNA?

Also I installed Blender a while ago and its really slow and generally non-responsive; does that just mean my comp probably cant handle it?

Thanks

:D
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#27 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 23 June 2009 - 08:47 PM

Basically, when it comes to sprites, it doesn't really matter what tools you use since you generate non-IDE dependent content.

As of Blender running slow, I would assume that your PC is a bit less powerful than required or is just over-loaded with various processes. It runs fine on my PC.
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#28 NeoTifa  Icon User is offline

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Re: Game Development Tools/Resources

Posted 01 July 2009 - 10:59 AM

WTF! I'm the one who told gabehabe about Reinerstileset.de! Fag, I should get the credit for that =__=
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#29 gabehabe  Icon User is offline

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Re: Game Development Tools/Resources

Posted 02 July 2009 - 03:18 AM

Actually, I found it ages ago. :P

I just don't like the stuff on there too much, but figured someone else might. :)
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#30 NeoTifa  Icon User is offline

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Re: Game Development Tools/Resources

Posted 02 July 2009 - 07:37 AM

:( No, I think I told you about it months ago.... :\ Why don't I ever get credit for anything *cries*
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