Game Development Tools/Resources

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150 Replies - 105829 Views - Last Post: 07 July 2014 - 02:06 PM Rate Topic: ***** 4 Votes

#46 stayscrisp  Icon User is offline

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Re: Game Development Tools/Resources

Posted 02 August 2009 - 02:12 PM

How about we take this one step further and have a deposit for resources created by DIC members, things they don't mind sharing with the community to help with game creation. Sprite sheets, sound effects and 3D models etc.

I think this would be great :)
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#47 Core  Icon User is offline

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Re: Game Development Tools/Resources

Posted 02 August 2009 - 02:15 PM

@stayscrisp This feature was already discussed by the team so it currently is in a decision-taking stage. Thanks for the suggestion though!
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#48 NeoTifa  Icon User is offline

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Re: Game Development Tools/Resources

Posted 03 August 2009 - 10:10 AM

gabehabes a tool. :P Is GIMP already claimed? XD *is too lazy to click back*
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#49 Gagnerants  Icon User is offline

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Re: Game Development Tools/Resources

Posted 08 August 2009 - 09:17 PM

I think it would be nice to also include a list of books that would help with this subject matter. Some examples would be
A Theory of fun by Raph Koster
Game design (second) by Bob Bates
Rules of Play by Katie Salen
Designing virtual worlds by Richard Bartle
Character Development and Storytelling for Games by Lee Sheldon
Artificial Intelligence for Games by Ian Millington
How GPUs Work
Memory Management - Algorithms And Implementation In C-C++ by Bill Blunden

This post has been edited by Gagnerants: 09 August 2009 - 07:55 AM

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#50 Theaegd  Icon User is offline

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Re: Game Development Tools/Resources

Posted 18 August 2009 - 08:50 AM

Great topic Core, AEGD could really use a couple of these things.
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#51 gamejust4u  Icon User is offline

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Re: Game Development Tools/Resources

Posted 01 September 2009 - 06:06 AM

Here are several links that I compiled for a friend so that's why DIC is in here. Also there may be repeats from what others previously gave.



Dream in Code- ( for programming help): http://www.dreamincode.net/

SMU- Guildhall School- (Master's degree): http://www.guildhall...Devel.47.0.html

Microsoft- (For programming software FREE): http://www.microsoft...press/download/

Visual C++ help: http://msdn.microsof...61a(VS.80).aspx

C++ help: http://cplusplus.com/

C++ tutorial: http://www.visualcom...pp/Lesson26.htm

Arcade Builder: (Game design help): http://www.arcadebuilder.net/

Garage Games (Part of Torque/ Game design help): http://www.garagegames.com/

Game Maker book ( Part of Game Maker saftware /not all free): http://book.gamemaker.nl/

Yoyo Games (part of Game Maker- You can download the software FREE here): http://www.yoyogames.com/

Acknex Unlimited Resources (Haven't viewed this site completely yet): http://au.conitec.net/

MapZone (GREAT graphic resources/ FREE software): http://www.mapzoneed....com/?PAGE=HOME

3D Game studio ( different links to game development software): http://www.3dgamestudio.com/

Other development software links ( for different software): http://www.adigitald...gn-software.htm
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#52 TheGDeveloper  Icon User is offline

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Re: Game Development Tools/Resources

Posted 04 October 2009 - 02:09 AM

how do they extract sprites from emulator roms?
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#53 SixOfEleven  Icon User is offline

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Re: Game Development Tools/Resources

Posted 04 October 2009 - 08:34 AM

View PostTheGDeveloper, on 4 Oct, 2009 - 03:09 AM, said:

how do they extract sprites from emulator roms?


I believe they use a step through the instruction using a debugger. On each step through the rendering code they do a screen capture and removing everything not related to the sprite.
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#54 stayscrisp  Icon User is offline

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Re: Game Development Tools/Resources

Posted 04 October 2009 - 09:01 AM

ZSNES and other emulators have a snapshot function so you can capture sprites, this is quite hard as you have to separate the background from the sprite.

Another method is to use an emulator that uses layers and hide some layers making the sprite rip slightly easier, some emulators also have a pause and increment frame option to capture walk/attack animations.

Using something such as Mac OSX' Grab or simply Print Screen to the clipboard in Windows would work just as well :)
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#55 NeoTifa  Icon User is offline

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Re: Game Development Tools/Resources

Posted 05 October 2009 - 09:25 AM

Or you could remake it your self by zooming in and figuring it out pixel by pixel...
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#56 TheGDeveloper  Icon User is offline

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Re: Game Development Tools/Resources

Posted 05 October 2009 - 10:31 AM

the last one is not so easy to do...
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#57 NeoTifa  Icon User is offline

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Re: Game Development Tools/Resources

Posted 05 October 2009 - 10:58 AM

No, but it's manlier.
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#58 some_kid  Icon User is offline

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Re: Game Development Tools/Resources

Posted 13 October 2009 - 07:47 PM

The Game Creators have many resources

Dark GDK is a free package that goes with Microsoft Visual C++ 2008
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#59 SixOfEleven  Icon User is offline

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Re: Game Development Tools/Resources

Posted 13 October 2009 - 07:50 PM

View Postsome_kid, on 13 Oct, 2009 - 08:47 PM, said:

The Game Creators have many resources

Dark GDK is a free package that goes with Microsoft Visual C++ 2008


I will add Dark GDK to the list but The Game Creators seems to be mostly commercial products and we are trying to go with only free resources.
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#60 Hellbroth  Icon User is offline

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Re: Game Development Tools/Resources

Posted 01 November 2009 - 02:35 AM

Guys if you want you can put this sprite generator

http://translate.goo...i%2Findex1.html

It's a webiste to create simple character sprite sheets with 4 columns and three frames per column.

Example:

Posted Image

Hope it helps :baaa:
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