what software do i need to make a 3d multi player game like runescape.
how to get started on makeing a game
Page 1 of 13 Replies - 1180 Views - Last Post: 30 June 2009 - 10:53 PM
Replies To: how to get started on makeing a game
#2
Re: how to get started on makeing a game
Posted 22 June 2009 - 09:06 AM
Hi
Why don't you take a look around the forum, there are tons of resources for getting started in game development.
Reading the forum and doing some research is the best way to get help, in fact there's a few topics pinned at the top of this forum that might be of some help to you.
To those of you who want to make an MMORPG.
Where to start with game programming?
The Path to becoming a game programmer.
Most of us are happy to help but also appreciate people doing some of their own research first, especially when there have been topics dedicated to your questions pinned.
Read those links and good luck to you.
Why don't you take a look around the forum, there are tons of resources for getting started in game development.
Reading the forum and doing some research is the best way to get help, in fact there's a few topics pinned at the top of this forum that might be of some help to you.
To those of you who want to make an MMORPG.
Where to start with game programming?
The Path to becoming a game programmer.
Most of us are happy to help but also appreciate people doing some of their own research first, especially when there have been topics dedicated to your questions pinned.
Read those links and good luck to you.
#3
Re: how to get started on makeing a game
Posted 22 June 2009 - 08:21 PM
Also, take a look at XNA, and the tutorials for it
#4
Re: how to get started on makeing a game
Posted 30 June 2009 - 10:53 PM
Well, I would first recommend that you study C++.
Once you've grasped the concepts and know the more advanced information, I would recommend you have a look at Irrlicht: http://irrlicht.sourceforge.net/
Irrlicht is an extremely easy 3D Engine (with primitive collision detection).
For networked synchronizing, I can't really say. There are many great choices.
Just do a bit of researching and you'll find the right network library for you.
Just take it one step at a time and eventually you'll get there.
Once you've grasped the concepts and know the more advanced information, I would recommend you have a look at Irrlicht: http://irrlicht.sourceforge.net/
Irrlicht is an extremely easy 3D Engine (with primitive collision detection).
For networked synchronizing, I can't really say. There are many great choices.
Just do a bit of researching and you'll find the right network library for you.
Just take it one step at a time and eventually you'll get there.
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