My XNA 3.0 Role Playing Game project

Eyes of the Dragon

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#1 SixOfEleven  Icon User is offline

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My XNA 3.0 Role Playing Game project

Posted 25 June 2009 - 08:17 AM

I've finally decided to share my role playing game project with those here at DIC. I'm just going to post the main story line for the game today. I just decided on it today. :)

Graynar, the great stone dragon, stood over the village of Hartsward, protecting the village from the hordes of monsters that lived to the east. A daring thief has stolen the precious emeralds that were the dragon's eyes. A hero has be dispatched to find the lost gems before the monsters that live to the east gather and crush the village.

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#2 Amrykid  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 25 June 2009 - 10:41 AM

Just in time... I just finished the first beta (pre-alpha 3) of sapphire.net. BTW, is the dragon some sort of protector or something?

This post has been edited by Amrykid: 25 June 2009 - 10:41 AM

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#3 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 25 June 2009 - 02:43 PM

View PostAmrykid, on 25 Jun, 2009 - 11:41 AM, said:

Just in time... I just finished the first beta (pre-alpha 3) of sapphire.net. BTW, is the dragon some sort of protector or something?


Yeah, the stone dragon is supposed to be a guardian that animates in time of crisis. With out the eyes it can't.

I will be interested in looking at sapphire.net at some point. Still in the distance though. :)
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#4 chuckb  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 25 June 2009 - 09:12 PM

Hi,
How many projects are you currently working on exactly? It seems like a dozen now. :D

I know you're working on this RPG...a smash em up for the contest...

Regards,
Chuck
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#5 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 25 June 2009 - 09:45 PM

View Postchuckb, on 25 Jun, 2009 - 10:12 PM, said:

Hi,
How many projects are you currently working on exactly? It seems like a dozen now. :D

I know you're working on this RPG...a smash em up for the contest...

Regards,
Chuck


Hi Chuck,

Only three at the moment. Though the RPG takes most of my time. Crystal Caverns is more of a side project I look at time to time it isn't as important as the other two. The other one for the Game Institute I'm trying to work on but the RPG takes top priority as I'm also writing a tutorial series on it and keeping things up to date on the web site/blog.

Regards,
Jamie
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#6 Irish18  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 07:06 AM

View PostSixOfEleven, on 25 Jun, 2009 - 07:17 AM, said:

Graynar, the great stone dragon, stood over the village of Hartsward, protecting the village from the hordes of monsters that lived to the east. A daring thief has stolen the precious emeralds that were the dragon's eyes. A hero has be dispatched to find the lost gems before the monsters that live to the east gather and crush the village.



Awesome, a little similar to the Oblivion story line with the Amulet of Kings, but thats no bad thing and anyhows, coming up with an original story line nowadays is like trying to get energy out of water...which supposedly some guy managed, but then couldnt prove it...in other words he lied to get some attention.
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#7 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 08:43 AM

The story line seemed a little unclear so I modified it a little. This is the latest version of the story line:

Graynar, the great stone dragon, stood over the village of Hartsward, protecting the village from the hordes of monsters that lived to the east. The stone dragon would animate during times of crisis. A daring thief has stolen the precious emeralds that were the dragon's eyes. With out them Graynar can not animate. A hero has be dispatched to find the lost gems before the monsters that live to the east gather and crush the village.

I have a few screen shots I will post a little later. They are by no means the final version. They are just the steps I've been taking.
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#8 NeoTifa  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 11:29 AM

http://www.dreaminco...h...st&p=682710
lol
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#9 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 11:47 AM

View PostNeoTifa, on 26 Jun, 2009 - 12:29 PM, said:



These are different projects. Crystal Caverns is a side scroller I'm working on. This is the tile set I'm using for this project.

Posted Image
Note, these tiles were made using Genetica Viewer by Spiral Graphics. (Have to say that as part of the free license conditions)
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#10 NeoTifa  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 11:51 AM

XD I was referring to the response. You know what? I give up. >_>
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#11 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 26 June 2009 - 11:59 AM

View PostNeoTifa, on 26 Jun, 2009 - 12:51 PM, said:

XD I was referring to the response. You know what? I give up. >_>


Don't give up. I'm just half asleep and didn't understand what you were saying.
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#12 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 09 July 2009 - 07:14 PM

Well, it has been a while since I've posted but I have been doing a lot of work on this project. Here are a few of the latest screen shots. I've made a few nicer looking screens, they are still in development though.

This is the main menu:
Posted Image

I've also made a sample from the tile engine with items on it. The chests are just temporary until I make/find some better graphics:
Posted Image
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#13 Amrykid  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 10 July 2009 - 05:10 AM

View PostSixOfEleven, on 9 Jul, 2009 - 07:14 PM, said:

Well, it has been a while since I've posted but I have been doing a lot of work on this project. Here are a few of the latest screen shots. I've made a few nicer looking screens, they are still in development though.

This is the main menu:
Posted Image

I've also made a sample from the tile engine with items on it. The chests are just temporary until I make/find some better graphics:
Posted Image

Hey SixOfEleven, have you though about adding 3d cut scenes to your game and I'm very interested in seeing the source because I don't get XNA one bit, lol :P
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#14 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 10 July 2009 - 05:37 AM

Cut scenes are something that I'm looking at adding eventually. When I get home this afternoon I might post the latest version of the source code. :)
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#15 SixOfEleven  Icon User is offline

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Re: My XNA 3.0 Role Playing Game project

Posted 12 July 2009 - 07:19 AM

I did quite a bit of work on Eyes of the Dragon yesterday. I got a pretty good character generator working. The only thing I don't have is the ability to have the player enter in a name. What I do have is the ability for the player to select from five female and male names. I used menus for the player to choose gender, name, class and difficulty level. Just thought I would post two of the screen shots of the character generator.

This is the basic character generator:
Posted Image

This is the character generator with the pop up menu to choose a female name:
Posted Image
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