I was just wondering even though I probably am not going to make a game for a while what physics and maths is required to make a good game. Because I'm good at trigonometry (well at least no it). This mainly because I might want to study physics and maths to make a fairly descent game oneday.

If someone tells me the areas of physics I will need to learn I could buy a book for physics and check my school maths book to see whether I already have examples of the maths and I might even buy a maths book.

I think so far I know that I need to study

- Gravity
- Velocity
- Trigonometry
- OpenGL or DirectX

This post is for any people who are trying to find out what to study and don't know what to study for making good 3D games. Also I don't plan on making a 3D game for years I just want to know what to learn to make one.

Thanks

Wayne Rayner

As I said i won't be