I mentioned a few days ago that I wanted to start learning SDL with C++.
I have been reading the tutorials at Lazy Foo's Productions, http://lazyfoo.net/S...rials/index.php, and I'm up to Lesson 6 already.
Lesson 1 through 5 have been great and I've been really going through them, not just copy and pasting. I even made my own pictures to work with instead of using the ones the author made.
My concern is that, even with only 5 tutorials done so far, it is a LOT to take in. Every time I move on to the next one, I have to reference the previous tutorial for the syntax of each SDL function.
At the current time, I am starting to catch on. I know I have to take care of my header files, the screen attributes, and create the surfaces I will be working with ( and set them to NULL ).
Do you feel that from practice and repetition I will eventually "learn" SDL and remember the syntax?
Made this for you guys...
Note its not just an image being blitted to the screen, the character is another surface with a magenta background that I color keyed out. (lol @ magenta in his eyes, looks like his eyes are bleeding)
This post has been edited by Xioshin: 09 July 2009 - 10:52 PM