AS3.0 Help

Player autostart

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0 Replies - 1571 Views - Last Post: 21 July 2009 - 02:34 PM

#1 performancecasttv  Icon User is offline

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AS3.0 Help

Posted 21 July 2009 - 02:34 PM

I have been trying to figure out why no matter what i do flash mp3 player always autostarts i have tried publishing with paused at start every configurable html embed etc here is my as3.0 and the player can be viewed at performancecast.tv thankss sooo much if anyone knows why!
stop();
// Create the sound object
var snd:Sound = new Sound();
// Assign a var name for the sound channel
var channel:SoundChannel;
// Initialize the pause position
var pausePosition:int = 1;
// Boolean value for button functions, to switch in the conditionals
var isPlaying:Boolean = false;
// Set the play buffer to 5 seconds, you can adjust this
var context:SoundLoaderContext = new SoundLoaderContext(5000, true);
// Load the requested URL sound into the snd var, along with context
snd.load(req, context);
// Create the play channel using snd
channel = snd.play(); // Start playing
// Set "isPlaying" to true initially
isPlaying = true; 


// Listen for the onPlaybackComplete function directly below
channel.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
// This onPlaybackComplete fires off when tracks finish playing
function onPlaybackComplete(event:Event) {
	
	 if (trackPlayNum < tracksInFolder) {
		 channel.stop();  
		 trackPlayNum += 1;
		 gotoAndPlay(2);
		} else {
		 channel.stop();  
		 trackPlayNum = 1;
		 gotoAndPlay(2);
		}
}
////////////////////////////////////////////////////////////////////////////////////

// Play Function //////////////////////////////////////////////////////
function playSound(event:MouseEvent):void {

	   if (isPlaying == false) {
		
		   channel = snd.play(pausePosition);
			isPlaying = true;
	   } 

}
////////////////////////////////////////////////////////////////////////////////////

///  Get ID3 info for each track playing ////////////////////
snd.addEventListener(Event.ID3, onID3InfoReceived); 
function onID3InfoReceived (event:Event):void {
	
	var songName:String;
	var artist:String;
	if (snd.id3.songName != null){
		songName = snd.id3.songName;
	} else {
		songName = "Title Unknown";
	}
	if (snd.id3.artist != null){
		artist = snd.id3.artist;
	} else {
		artist = "Unknown Artist";
	}
	// Now here we add the info to the songInfo text on stage
	songInfo_txt.text = songName + "  -  "  + artist;
}
////// END ID3 Info Gathering

// Stop Function //////////////////////////////////////////////////////
function stopSound(event:MouseEvent):void {

	   channel.stop();
	   pausePosition = 0;
	   isPlaying = false;
}

// Pause Function //////////////////////////////////////////////////////
function pauseSound(event:MouseEvent):void {
	   
	   pausePosition = channel.position;
	   channel.stop();
	   isPlaying = false;
}
////////////////////////////////////////////////////////////////////////////////////

// Play Next Song Function ////////////////////////////////////
function nextSound(event:MouseEvent):void {
	 
	 if (trackPlayNum < tracksInFolder) {
				  if (snd.bytesLoaded != snd.bytesTotal) {
					 channel.stop();
					 snd.close();
					 trackPlayNum += 1;
					 gotoAndPlay(2);
				  } else {
					 channel.stop();  
					 trackPlayNum += 1;
					 gotoAndPlay(2);
				  }
		} else {
				  if (snd.bytesLoaded != snd.bytesTotal) {
					 channel.stop();
					 snd.close();
					 trackPlayNum = 1;
					gotoAndPlay(2);
				  } else {
					channel.stop();
					trackPlayNum = 1;
					gotoAndPlay(2);	
				  }
		}
	 
}
////////////////////////////////////////////////////////////////////////////////////

// Play Previous Song Function //////////////////////////////
function previousSound(event:MouseEvent):void {
	   
	 if (trackPlayNum == 1) {
				
				if (snd.bytesLoaded != snd.bytesTotal) {
					 channel.stop();
					 snd.close();
					 trackPlayNum += 1;
					 gotoAndPlay(2);
				  } else {
					channel.stop();
					trackPlayNum = tracksInFolder;
					gotoAndPlay(2);
				  }		 

			
	 } else {
		 
				  if (snd.bytesLoaded != snd.bytesTotal) {
					channel.stop();
					snd.close();
					trackPlayNum -= 1;
					gotoAndPlay(2);	
				  } else {
					channel.stop();
					trackPlayNum -= 1;
					gotoAndPlay(2);	
				  }		 
	 
	 }
}
////////////////////////////////////////////////////////////////////////////////////

// Button Listeners ///////////////////////////////////////////////////////////////////////
playBtn.addEventListener(MouseEvent.CLICK, playSound);
stopBtn.addEventListener(MouseEvent.CLICK, stopSound);
pauseBtn.addEventListener(MouseEvent.CLICK, pauseSound);
previousBtn.addEventListener(MouseEvent.CLICK, previousSound);
nextBtn.addEventListener(MouseEvent.CLICK, nextSound);
volDownBtn.addEventListener(MouseEvent.CLICK, volumeDown);
volUpBtn.addEventListener(MouseEvent.CLICK, volumeUp);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

///////////////   VOLUME Up and Down CODE //////////////////////////////////////////////////////////////////////////////////////////////
var volumeLevel = channel.soundTransform;
var getVolume:Number = volnum;
volumeLevel.volume = getVolume;
channel.soundTransform = volumeLevel;

volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";

function volumeDown(event:MouseEvent):void {
		 if (volumeLevel.volume > .1) {
			volumeLevel.volume = volumeLevel.volume - .1;
			channel.soundTransform = volumeLevel;
			volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
			volnum = volumeLevel.volume;
		   } 
}
function volumeUp(event:MouseEvent):void { 
		 if (volumeLevel.volume < 1.0) {
			volumeLevel.volume = volumeLevel.volume + .1;
			channel.soundTransform = volumeLevel;
			volinfo.text = "" + Math.round(volumeLevel.volume * 100) + "%";
			volnum = volumeLevel.volume;
		   } 
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


// Add listener to trigger [onEnterFrame] function below
addEventListener(Event.ENTER_FRAME, onEnterFrame);

function onEnterFrame(event:Event):void {
	
	// ANIMATED EQ BARS MASK CODE
	maskEQ1.width = (Math.round(channel.leftPeak * 27) );
	maskEQ2.width = (Math.round(channel.rightPeak * 27) );
	bars1.mask = maskEQ1;
	bars2.mask = maskEQ2;
	// Get full time
	var tallytime = (snd.length/1000);
	var totalmins:Number = Math.floor(tallytime /60);
	var totalsecs = Math.floor (tallytime) % 60;
	if (totalsecs < 10){
		totalsecs = "0" + totalsecs;
	}
	displayFullTime.text = ( " " + totalmins+ ":" + totalsecs);

	// End get Full time
	// Get playing time
	var totalSeconds:Number = channel.position/1000;
	var minutes:Number = Math.floor(totalSeconds /60);
	var seconds = Math.floor (totalSeconds) % 60;
	if (seconds < 10){
		seconds = "0" + seconds;
	}
	displayTime.text = ( " " + minutes+ ":" + seconds);
	// End get playing time

	/// progress bar code...
	var estimatedLength:int = Math.ceil(snd.length / (snd.bytesLoaded / snd.bytesTotal));
	var playbackPercent:uint = 100 * (channel.position / estimatedLength );
	// I want my position bar to be 200 pixels wide on completion so I multiply the percentage x 2
	positionBar.width = playbackPercent * 2;
	
}

// Place track amount and current track # in to a text field
songCount_txt.text = "Track " + trackPlayNum + " of " + tracksInFolder;


// Assign var that has to do with how many tracks we want to play from our folder
var tracksInFolder:Number = 6;
// Assign var for default start track number, usually start playing track 1
var trackPlayNum:Number = 1;
// For maintaining volume after setting it using player controls
var volnum:Number = 1;

// Here we set the URL request for track 1
// It gets swapped out every time we say "gotoAndPlay(2)" in the code on frame 3
// The code in frame 3 tells this "trackPlayNum" var below what to be upon swap
// That is how the playlist functionality occurs, and song swap out
var req:URLRequest = new URLRequest("mp3_files/song" + trackPlayNum + ".mp3");



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