It's a graphical program so what it does is the file I'm using right now to test it contains a series of 4 triangles separated into sets of 3 points in 3d space and then it maps it out and that works and to do so I've been using an array to hold the data after it's interpreted as such:
float place2Be[3][3][4]
and that works for this simple object I'm using right now however the goal is to eventually get to a big scary object of unknown sides composed of triangles...
So in an ideal world I could do something like:
int someVariable=4; float place2Be[3][3][someVariable];
and then later after i tested that have the value of someVariable change based on the size of the data I'm being passed... obviously though, this isn't an ideal world because that doesn't work (I didn't think it would but I tried any ways in hopes that I could save myself hours and hair)
Is there some way however to produce a similar effect? or maybe I don't know some secret

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