Request a Tutorial

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59 Replies - 35918 Views - Last Post: 02 November 2013 - 10:26 AM Rate Topic: ****- 1 Votes

#46 Damientenryou  Icon User is offline

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Re: Request a Tutorial

Posted 14 September 2012 - 02:50 PM

Hey guys I'm new to this side of the creation fence so forgive me if i sound a little wet behind the ears. I'm a Graphic Artist who knows a little C+ but not much and I'm trying to find someone who can make a tutorial for a thick skull like mine.
What I'm looking for:
A 2d sidescroller Multi Character and Co-op able Rpg tutorial based in Visual studio C# 2010 Express.
A simple set up would be fine but the more you could teach me the better.
I have already designed the sprites, backgrounds, menus, and icons as well as planned out the major details of the system workings, I just haven't been able to find a tutorial put together well enough to understand. I'm currently having trouble getting the sprites to load into Visual Studio C# 2010 Express. I keep getting an expected error on line 59 column 68 and an Expected Class,delegate,enum,interface,or struct error on line125 column 29, but according to the current tutorial i have i did it right so either I'm overlooking something or the tutorial writer wrote the instructions wrong. Hard to tell, they weren't meant to teach is all that is clear to me at the moment.
Any help would be greatly appreciated, and i would even put u in my special thanks section.
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#47 BBeck  Icon User is offline

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Re: Request a Tutorial

Posted 17 September 2012 - 07:09 AM

You say C#, but you never mention XNA. If you're using C#, you should be using XNA. It's not really "optional". Check the XNA forum and info on tutorials there. It sounds like you are wanting to do networking, and that's one of the areas I haven't seen much on. I do almost exclusively 3D, so I'm probably not the best person to ask regarding 2D stuff like this. But ask around in the XNA forum; you're likely to get more traction with this overthere, especially if you start digging into doing it yourself and have specific questions.
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#48 Damientenryou  Icon User is offline

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Re: Request a Tutorial

Posted 18 September 2012 - 12:38 AM

View PostBBeck, on 17 September 2012 - 07:09 AM, said:

You say C#, but you never mention XNA. If you're using C#, you should be using XNA. It's not really "optional". Check the XNA forum and info on tutorials there. It sounds like you are wanting to do networking, and that's one of the areas I haven't seen much on. I do almost exclusively 3D, so I'm probably not the best person to ask regarding 2D stuff like this. But ask around in the XNA forum; you're likely to get more traction with this overthere, especially if you start digging into doing it yourself and have specific questions.

I am using XNA and have been having trouble with finding an explanation of how to write the code that makes sense to me. Well thanks anyways i guess
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#49 cappah78  Icon User is offline

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Re: Request a Tutorial

Posted 27 January 2013 - 02:07 AM

Is there a tutorial on developing heightmaps that are butchered in C++?
I've tried NeHe's, but it's unreadable. I've tried Swiftless's tutorial,
but it is error-prone. And I've tried VideoRockTutorials and it's missing
a library.

Sorry, I meant "are not butchered."
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#50 Tom9729  Icon User is offline

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Re: Request a Tutorial

Posted 27 January 2013 - 09:55 AM

View Postcappah78, on 27 January 2013 - 05:07 AM, said:

Is there a tutorial on developing heightmaps that are butchered in C++?
I've tried NeHe's, but it's unreadable. I've tried Swiftless's tutorial,
but it is error-prone. And I've tried VideoRockTutorials and it's missing
a library.

Sorry, I meant "are not butchered."

Not really in tutorial format, but might be helpful.

http://dagger3d.svn....up&pathrev=1779

Posted Image
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#51 anonymous26  Icon User is offline

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Re: Request a Tutorial

Posted 27 January 2013 - 10:37 AM

View Postcappah78, on 27 January 2013 - 05:07 AM, said:

Is there a tutorial on developing heightmaps that are butchered in C++?
I've tried NeHe's, but it's unreadable. I've tried Swiftless's tutorial,
but it is error-prone. And I've tried VideoRockTutorials and it's missing
a library.

Sorry, I meant "are not butchered."

I don't know what you find so difficult about Nehe's tutorials, they are about as detailed and clear as they come. I can't see how it can be broken down any more unless you just want cut and paste code.
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#52 makeitloud  Icon User is offline

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Re: Request a Tutorial

Posted 12 April 2013 - 04:09 PM

can someone post a step by step tutorial on how to get Dark GDK into visual studio 2010 professional or SFML into visual studio 2010 professional?
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#53 modi123_1  Icon User is online

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Re: Request a Tutorial

Posted 12 April 2013 - 05:22 PM

FYI - for visual studios: you use 'DarkGDK.NET'
http://www.thegamecr...d=2128&page=net

.. and "SFML.NET."
http://www.sfml-dev.org/download.php
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#54 makeitloud  Icon User is offline

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Re: Request a Tutorial

Posted 12 April 2013 - 07:12 PM

i have both dark gdk and sfml downloaded already.
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#55 modi123_1  Icon User is online

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Re: Request a Tutorial

Posted 12 April 2013 - 07:13 PM

... the .NET versions?
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#56 makeitloud  Icon User is offline

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Re: Request a Tutorial

Posted 12 April 2013 - 07:27 PM

i think so

nvm .net version cost money.

i just wanted to get started on programming a 2d game or try to but all these tutorials ive found make it so difficult to follow.
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#57 modi123_1  Icon User is online

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Re: Request a Tutorial

Posted 12 April 2013 - 07:34 PM

Since this is for requesting tutorials I posted my reply here. Try and avoid cluttering this thread.
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#58 DreamBliss  Icon User is offline

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Re: Request a Tutorial

Posted 25 April 2013 - 02:02 AM

I have a strange request. I would like to see a video tutorial series that teachers the viewer how to build a simple 3D level or map editor, step-by-step. Naturally this should be done from a programming perspective, how to code the editor. The design aspect should naturally follow that.

Not teaching how to program while doing this, although if something exists that does that I would still like a link to this and any other existing tutorial on the subject.

This has been very hard to search for at YouTube, that's why I posted here.
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#59 football1994  Icon User is offline

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Re: Request a Tutorial

Posted 04 August 2013 - 07:54 PM

Hi guys

Tutorial Title: Terrain collision particle and sound effects

Language: c#

Subject: Collision effects

Purpose: to teach how uv coordinates are setup for collision detection on a multitextured terrain in order to prepare the foundation for a ray function to read and return the texture coordinates of the terrain, for example in an offroad racing game attach rays to the tires of the 3D model car, reading the texture coordinates its currently over, and activating the particles (ex. if ray intersect grass texture activate grass particles, if over water texture activate splash particles etc,..)

Comments: When I started learning game programming I was able to find a good amount of information on pretty much every
category(animation, basic collision, etc,..)but when it comes to putting the information together in a step by step build
for a 3D game(unless its some sort of game engine like UDK/unreal ) the material becomes very limited.



below is a visual example of what one should know how to do
after completing the tutorial


This is a youtube link to the game ultimate ninja storm which gives a perfect illustration
of a terrain collision particle effect. in this clip it shows how with every footstep taken particles are emitted depending on what texture is being intersected.

enjoy :D



http://www.youtube.c...h?v=azBWIT2d36Y
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#60 retsgorf297  Icon User is offline

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Re: Request a Tutorial

Posted 02 November 2013 - 10:26 AM

I want a tutorial for OpenGL in Objective-C and OS X/Cocoa. I want it to use at least OpenGL version 3.x. It can go up to version 4.1, not any higher.

Thanks,
retsgorf
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